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General Chat: The Smashening

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Post by d_what Thu Jun 19, 2014 11:46 am

Haha not the brightest. Switching a Mawile into an already setup Bisharp is rarely a good idea!

Gotta ask though. Why'd you set up on a Heatran? Taking the chance to punch holes with Focus Sash, or hoping they'd switch out fearing a Low Kick or something? Seems risky, especially when there's a Latias on the opponent's team to set up on.

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Post by invisibleTerrarium Thu Jun 19, 2014 12:46 pm

I set up on heatran in the hopes i could take it down with one sucker punch, but then he used toxic and switched out to latias which was weird.

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Post by d_what Thu Jun 19, 2014 2:36 pm

Oh yeah lol I forgot Steel no longer resists Dark. Like, I KNOW that, but Heatran to me is something that resists Dark? Haha.

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Post by OverlordJ Thu Jun 19, 2014 2:56 pm

D, since you seem to have a bit of time, any advice for my Battle Mansion Single Trio?
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Post by d_what Thu Jun 19, 2014 3:20 pm

None that you'd like :/ to wit: Ditch the MegaZam for SashZam, MegaStoise over Blastoise, and.. I don't really know anything that could feasibly replace Muk so I've got nothing on that count. Sash is unbelievable in 3v3 and regular Blastoise is outclassed by dozens upon dozens of water types. Also setup sweepers are incredibly powerful in 3v3 especially if they find it easy to set up.
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Post by OverlordJ Thu Jun 19, 2014 3:42 pm

Is the Sash really worth the loss in both Special Attack and Speed compared to MZam? Also, I am open to suggestions for other mons but Muk seems to combine being a Physical Attacker and having Bulk. And if other water types outclass Blastoise, is there a certain one you'd suggest? I admit, I had considered Tentoxa as one of the mons once. I also kind of dislike that I don't have someone with a fire move in my trio right now. Is there a good, bulky pokemon with nice fire moves you'd be able to suggest?

Actually, now that I think about it, the Sash would be pretty helpful against Sucker Puncher...
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Post by d_what Thu Jun 19, 2014 4:22 pm

See Alakazam is so frail, yet so fast, that it's biggest enemy isn't other speedy things, it's Priority. And Sash defends against that. Also you don't actually lose any significant power - people run Modest MegaZam to power tie with Timid regular Zam. Better distributed stats, yes, and Mega Zam DOES hit harder than Sash Zam, but not so much that a lot of 2HKOs become OHKOs. And Megazam won't get the chance to 2HKO anything before being destroyed.

SO MANY WATER TYPES <3
Swampert eventually, lol.
Gyarados OR Mega Gyarados is viable, but pack something to take care of its weaknesses. It's also a nice setup sweeper and Intimidate is great.
Rotom W has Will-O-Wisp and Volt Switch to support powerful setup sweepers on your team, but doesn't have reliable Water STAB or reliable recovery. Still a great 'mon though, especially with a Scizor in tow.
Starmie is great objectively but a little frail and doesn't quite hit hard enough to justify it in 3v3.
Quagsire can be funny because the AI never realises it has Unaware and just keeps setting up, but grass types are too big of a thorn in its side.
Vaporeon is fine but doesn't achieve much in 3v3. You really want fast and powerful sweepers, or pokemon that shut down other Pokemon in there.
Kingdra's fine with Rain Support.
Scarf or Specs Politoed is actually fantastic in the battle buildings - missing Hydro Pump stinks though. But it makes an entire playstyle viable.
Azumarill is a great Physical and Fairy pokemon with bulk AND priority, but Band isn't great in 3v3 and Belly Drum is highly risky...
Greninja! Great Pokemon. It does... okay in 3v3. Choice is either Life Orb or Sash. U Turn is great but it's coverage just doesn't go far enough.
I've heard good things about Slowbro. That bulk, movepool and Regenerator are pretty sweet; you'd want to consider it as a good pivot for a specific sweeper though.
Suicune/Mega Blastoise/Omastar/Kabutops/Gastrodon/Ludicolo, the latter 4 require Politoed or a decent rain setter.

Those would be the ones that would jump out at me really.


There's not a lot of bulky fire types that use fire moves; Bulk Up Talonflame is surprisingly bulky for example, but doesn't use Flare Blitz. Arcanine is bulky with Intimidate, Entei (best of luck there, lol) is good with Extremespeed (event move, see) and Sacred Fire (and an Assault Vest maybe), Heatran is great... not a lot of bulky fire types really though. Game Freak doesn't encourage bulky fires like it does bulky ice types. Charizard X can be made bulky and excels at it, however. But it doesn't use fire moves either :B

Tyranitar uses fire moves for coverage, as do a lot of dragons. Slowbro also uses fire attacks, and good ones.
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Post by OverlordJ Thu Jun 19, 2014 5:24 pm

Speaking about Dragons, after thinking for a bit I am now considering Flygon, its bulk isn't bad, it can work both as a physical and a special attacker and it can roost for healing. Yay or nay, what would you say?
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Post by d_what Thu Jun 19, 2014 5:42 pm

Probably Nay :/ there are soooo many other dragons and they all do different things; a pivoty U-turn Assault Vest thing might be viable if it had access to recovery while doing it or a form of setup. Dragonite does all of those things you mention for much less cost.
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Post by OverlordJ Thu Jun 19, 2014 6:21 pm

Well, one of my main problems are Steel types and I figured that Flygon could take them out quite well btween Earthquake, Earth Power and/or Flamethrower, with Roost for recovery and maybe U-Turn for switches.

Would Dragonites better stats make up for the STAB loss on Earthquake?
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Post by invisibleTerrarium Thu Jun 19, 2014 10:07 pm

Definitely. EQ from a dragonite boosted even once is a death sentence.
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Post by OverlordJ Fri Jun 20, 2014 3:44 am

That would mean I need to run a boosting move, which means I'd have to get rid of either Thunderbolt or Flamethrower... Thunderbolt helps against Flying types, which is actually something I'd need but Flamethrower further helps against Steel types...
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Post by muffinz Fri Jun 20, 2014 5:04 am

MSableye apparently gets Magic Bounce and very large boosts to Sp. Attack and defenses in exchange for a Speed drop. (no Attack boost, apparently) Very interesting.

Edit: Also, here's the official artwork for it:
General Chat: The Smashening - Page 2 BqjHlq2CAAAsugk
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Post by d_what Fri Jun 20, 2014 5:18 am

Hmmmm! Very interesting indeed... an Absol that can actually take hits. Huh... And of course that first-turn priority is golden. I wonder what this could mean? Sableye doesn't mind burns, but now can't be phazed or paralysed or put to sleep. On the other hand, it loses priority and is gonna be super friggin' slow. Might be a case where you don't mega evolve right away.

Love the art. It looks so cheeky. Although I don't mind saying that the yellow teeth throw me off a bit!

(wonder what the Sp.Atk boost will translate to? STAB Foul Play was already nice for damage purposes, might not end up meaning anything much.)

OJ: Don't bother with Thunderbolt. You have to decide whether you want Roost in exchange for Flamethrower or Earthquake. Don't forget the items, too: Lum Berry prevents status but Weakness Policy gives mixed boosts, tanked with Multiscale. And of course the age-old dilemma of whether to use Outrage or Dragon Claw.
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Post by OverlordJ Fri Jun 20, 2014 7:45 am

Well, in that case Dragonite wouldn't do what it is supposed to do, which is deal with threats Alakazam and Muk can't. Which mainly means Steel types. At least right now I was not planning to give it any dragon move because I do not want to switch a Dragonite in on a dragon type, especially since Alakazam runs Dazzling Gleam. Also, I don't have access to a Multiscale Dragonite. And I kind of want a move to deal with flying types if possible, which was why I was considering Thunderbolt. Even if I don't bother with Thunderbolt, I WILL run Flamethrower, so I can deal with physical defensive steel types. And Roost will help with healing. And if I do Dragon Dance + Earthquake, there just isn't a place for a Dragon move left.
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Post by invisibleTerrarium Fri Jun 20, 2014 10:02 am

Well, I run physical dragonite with Dragon Dance, Earthquake, Extreme Speed, and Earthquake, and that can deal with almost everything that isn't named Clefable or Skarmory. ...Come to think of it, Skarmory seems like a bit of a problem for your team, J.
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Post by phantasmalDexterity Fri Jun 20, 2014 10:08 am

Dragon Dance, Earthquake, Extreme Speed, and Earthquake

mspa mspa mspa mspa mspa mspa mspa mspa

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Post by OverlordJ Fri Jun 20, 2014 10:25 am

I am well aware that Skarmory would be a problem, which is why I need Flamethrower

Or to be more clear: Alakazam can deal with many things, the main problems are things that can outspeed him (which usually means priority moves), things with high special defense and/or high health (Blissey, you cruel monster!) and things that are resistant or immune to psychic and NOT weak to Ghost, Fairy or Grass moves. Which mainly comes down to Dark/Fire Houndour/Houndoom, Poison/Dark Skunky/Skunktank or Drapion, Normal/Psychic Girafarig or Meloetta or ALMOST EVERY STEEL TYPE.

The Sash helps against priority and Muk can help a lot against bulky special defenders. Earthquake can handle most of the mons that Alakazam can't handle but that leaves me weak to the following:
Skarmory
Steel types that can learn Magnet Rise (Magnemite/-ton/-zone; Forretress; Probopass; Genesect; maybe Metang/-gross)
Steel types with Levitate (Maybe Bronzor/-ong)

Those can be handles by Flamethrower. Which is why I want Flamethrower.


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Post by invisibleTerrarium Fri Jun 20, 2014 10:35 am

...That was supposed to say outrage. mspa
Fair enough, J.
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Post by d_what Fri Jun 20, 2014 10:38 am

Well, you could skip Earthquake. It means less overall power and a tiny loss in coverage (mostly the power thing) but you can hit Skarmory SE and most Steel types. Leaves you open to Azumarill and (lol) Carbink, but not to Togekiss or (lol) Shedinja.

Really is a strength problem though. Fire Blast is inaccurate and Flamethrower isn't as strong as you'd like without a Weakness Policy boost (Which you cannot run without multiscale BTW). Also it's yet another special attack, which you mightn't want.

There's always Tyranitar; it can run Fire coverage with aplomb, but it's slow and doesn't have great type synergy with the other two.

Or Garchomp. Skip the setup and just maul things. Now you lose out on Flying resistances and the ability to set up reliably, as well as bulk, but you get speed and power in exchange.
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Post by OverlordJ Fri Jun 20, 2014 11:18 am

Oh, two new posts while I edited, lets see...

Hmm, skipping Earthquake would be a bit risky, it's too bad Muk can't learn Earthquake...

Shouldn't Muk be able to deal with Azumarill?

What do you mean with aplomb?
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Post by Spark Eletran Fri Jun 20, 2014 8:30 pm

i s'ppose i should leave this here

p interesting stuff also even more models is this game gonna be all 3d? :OO
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Post by phantasmalDexterity Fri Jun 20, 2014 8:52 pm

Hussie <> Ryan is still best ship mspa

It was cool to read some good old fashion Hussie humour and nice to hear news about the game. Which of course I read on the backer's site instead of that "illegal" repost. maps

I'm afraid to go on tumblr, but I'm 100% sure there's at least 10 askAntlerTroll blogs now, coupled with frantic Flashlight Girl X Antler Troll shipping mspa


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Post by Dregadude Sat Jun 21, 2014 2:17 am

Take it from me, Tumblr is rife with fanart of him and the one possible ship. Hell, I've already seen porn of poor ol' antler troll but I ain't linking it, for the children's sakes.

The going ship name is Deer in Headlights, btw.
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Post by OverlordJ Sat Jun 21, 2014 3:56 am

Oh snap, I haven't checked the news on that game since, like, forever, I should go do that
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