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Teambuilding and Advice

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Post by Captain Sat Nov 02, 2013 6:25 pm

K, but if I have problem with priority moves more than once I'm gonna change it Razz
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Post by d_what Sat Nov 02, 2013 6:42 pm

If that's the case, go mixed. U-turn+Shadow Sneak and special coverage. Just be aware... Speedy protean change with SS is a defensive asset, not an offensive one. It'll stop Mach Punches in their tracks (assuming you've just switched in/used ice beam) and maybe KO a heavily weakened Shield Aegislash (sword'll just use Kings Shield and nerf you) or non-sub Gengar (Not sure would you outspeed anyway. You lose to MGengar, and with Gengsr running timid and Greninja using neutral it could be a close run thing, also not KOing it leaves you open to S.E shadowballs. Or surviving Aegislash SSs.). After that, it's a dangerous option.
Dark has very similar coverage anyway.
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Post by invisibleTerrarium Sat Nov 02, 2013 10:52 pm

IS EVERYONE HAVING ISSUES WITH POKEMON SHOWDOWN OR IS IT JUST ME
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Post by Xaber Sun Nov 03, 2013 5:53 am

Right, with the new generation of battling ahead, I decided to leap into a playstyle that I've never tried before: stall!
Sand stall, to be more precise.

Famine (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind

Sand-setter, defensive wall #1, general murder beast. It's almost impossible to kill this thing with non-SE physical attacks; CB Terrakion can't even 2HKO it with Close Combat, and is wrecked by Earthquake anyway. EVs and moveset should be pretty self-explanatory.

Eyes Cream (Aggron) @ Aggronite
Ability: Sturdy
EVs: 4 Atk / 252 Def / 252 HP
Impish Nature
- Rest
- Sleep Talk
- Roar
- Heavy Slam

Physical Wall #2. Almost impossible to kill on the physical side, and can RestTalk pretty easily, especially with the new (old) sleep mechanics of XY. MegaAggron is a beast, simply put.

Anti-Grav (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Leech Seed
- Protect
- Gyro Ball

Standard Ferrothorn from Smogon. Great mixed wall, sets hazards and is virtually unkillable. Not sure about Gyro Ball, however; I'm considering switching it for Power Whip or something.

Sharktopus (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball

Again, standard Smogon special wall set. Jelli synergises beautifully with Ferro, and spinblocks very well (except MegaBlastoise, which is virtually impossible to spinblock anyway). Shuts down most attackers pretty easily.

Bikyklos (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Toxic

Cleric Umbreon, mostly here as a status fixer.

Wing It (Excadrill) @ Leftovers
Ability: Sand Rush
EVs: 204 Spd / 80 Atk / 252 HP
Adamant Nature
- Rapid Spin
- Earthquake
- Swords Dance
- Rock Slide

Bulky spinner with a very useful offensive presence. If sand's up, it can easily revenge most things, and is a nice stop way to take out sweepers. It can also clean very well. Speed EVs let it outspeed Choice Scarf Gengar under sand, then some bulk and attack EVs.

The basic idea behind this team is to set up hazards, phaze things to wear them down, generally be unkillable, and then clean with Excadrill, although the last part isn't strictly necessary.
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Post by d_what Sun Nov 03, 2013 6:39 am

Okay. I'm not great at actually finding out the stuff that needs work but a few things stand out.

Firstly, have you done damage calcs for Mega Lucario? While Earthquake is nice, it's no good if he's KOing you first with ice punches, Mach punches and crunches. Unches.  May or may not be a problem.
Second. Slight weakness to Special attackers here I think. Aggron loses hard and fast to specials and you don't have many reliable switchins, Jellicent can't cover everything. (More on this l8r)
Excadrill, as we all know, works best in sand, but weather lasts 5 turns now, and Hippowdon will become a target unless something else is running sandstorm. Mess about with it and see if you can get it on a set.
Not convinced about Umbreon. Heal bell and wish are great, yeah, but a lot of the things you'll want to heal are your premium stallers who may be in dire straits. And they're all physical, so they'll share similar counters. This is not a position you want to be in!  Plus, given its speed, it'll be total taunt bait. While I can see the argument against a fast wish, in that you want Umbreon to take the hit, it comes with some.benefits. also without an attacking move you become major Gengar bait. Perhaps there's a specially defensive Pokemon with Wish and maybe Uturn or something? That stops taunt AND gengar. If there isn't, you could... Try Togekiss maybe??? It's got Wish anyway. Mind you, weakness to Sludge Bomb... Hmm.

TBH regular gengar causes problems for this team given his coverage and special prowess. Ferrothorn no longer resists ghost and is specially weak; that core is going down FAST. Give his checks and counters a look.
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Post by invisibleTerrarium Sun Nov 03, 2013 11:30 am

Ok my team is having serious trouble dealing with Mega Charizard, they all know solar beam to kill Barbaracoe and his 4x type advantage. Any suggestions?
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Post by Captain Sun Nov 03, 2013 12:38 pm

The only thing I can think of is Goodra. Slap Sap Sipper onto it, and it gets a safe switch in from Solarbeam, plus an Attack boost for its troubles. It has a Decent Physical movepool too with Outrage, Earthquake, Rock Slide, Power Whip and Aqua Tail. Aqua Tail or Rock Slide would be your best bets against Charizard. Giving Goodra Rain Dance would further mess with Charizard.

EDIT: Thinking of Switching Goodra for Torkoal, because I have no Sweeper, I need something reasonably Bulky physically to be able to switch in on certain moves, and I think a Spinner would also be useful. Thoughts?

EDIT2: Actually, scratch that, Mega Gardevoir can go. Sorry, you're not pulling your weight at all. I actually can't remember the last time you managed to KO something, if at all. Gonna put a Starmie in instead. Resists Fighting, has access to Psychic and Dazzling Gleam (basically Gardevoir's moveset), is really quick and on top of that can Spin, which in OU is pretty valuable.


Last edited by Captain on Sun Nov 03, 2013 1:47 pm; edited 1 time in total
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Post by OverlordJ Sun Nov 03, 2013 1:43 pm

Xaber wrote:with the new (old) sleep mechanics of XY
I'm actually upset with how much they nerfed Sleep after gen 3...
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Post by invisibleTerrarium Sun Nov 03, 2013 2:04 pm

But the thing is i need to keep barbaracle, he's single-handedly won more battles for me than any of the other pokemon.
Is there a move i can give someone, preferably gardevoir, to get rid of charizard?
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Post by OverlordJ Sun Nov 03, 2013 2:29 pm

Do you mean Charizard X or Y?
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Post by invisibleTerrarium Sun Nov 03, 2013 2:34 pm

Charizard Y. The one with Drought.
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Post by Captain Sun Nov 03, 2013 2:38 pm

Anything with a Rock move could destroy it. Gardevoir learns Thunderbolt though, if you don't want to change your team too much.
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Post by OverlordJ Sun Nov 03, 2013 2:39 pm

Gardevoir can learn Thunderbolt, which might help against Charizard Y. Obviously, a Stone move would be the most helpful, what with being the only weakness shared by both MegaCharizards AND being Ys only double weakness but sadly, Gardevoir doesn't learn any.

EDIT: Ninja'd
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Post by d_what Sun Nov 03, 2013 4:34 pm

Stealth rock. Stealth rock is CharY's biggest weakness. Before you say that stealth rock surely can't be a single Pokémon's greatest weakness:
Volcarona.

Volcarona in gen 5 had no counters that could check it 100% of the time, or even most of the time after a QD or two. Stealth Rock was run if you had a Volcarona weakness as standard.
You'll be told the same thing on the smogon forums. If your team has a weakness to a pokemon weak to stealth rock, then it shouldn't have that weakness.
Unless it's 3V3 in which case... Eh. Rock types.
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Post by OverlordJ Sun Nov 03, 2013 4:42 pm

Except Stealth Rock got seriously nerfed, didn't it?

Doesn't it only last for three turns now or something?
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Post by d_what Sun Nov 03, 2013 4:54 pm

Nah. Same as ever. Only now Defog clears it so it's removed easier.

But currently defog users are almost impossible to get since they all come from gen 4, so...
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Post by invisibleTerrarium Sun Nov 03, 2013 5:17 pm

Gardevoir knows thunderbolt already. I think you are underestimating Charizard Y's ridiculous amount of power.
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Post by OverlordJ Sun Nov 03, 2013 5:41 pm

No, we're just saying that Thunderbolt is the best Gardevoir can do against Charizard, we never said that it'd be good.

Really, get something with a physical Rock move, that'd probably be the most helpful besides Stealth Rock.
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Post by d_what Sun Nov 03, 2013 5:46 pm

OverlordJ wrote:No, we're just saying that Thunderbolt is the best Gardevoir can do against Charizard, we never said that it'd be good.

Really, get something with Stealth Rock, that'd probably be the most helpful besides an anthropomorphic Stealth Rock.
Ftfy...
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Post by invisibleTerrarium Sat Nov 09, 2013 9:40 pm

Fuck volcarona
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Post by Dregadude Sun Nov 10, 2013 5:09 am

Nah, sounds painful.
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Post by d_what Sun Nov 10, 2013 6:30 am

Context plz
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Post by invisibleTerrarium Sun Nov 10, 2013 9:56 am

Two thirds of my team got swept before garedvoir took the damn thing out
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Post by OverlordJ Sun Nov 10, 2013 11:09 am

So...

I assume that means you still don't have anything with either a Rock Move or Stealth Rock?
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Post by invisibleTerrarium Sun Nov 10, 2013 11:12 am

I have barbaracle, which can usually kill volcarona, but sticky web was up, so barbaracle wouldve been oneshotted if i tried to use shell smash to kill it
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