Ultra Sun/Ultra Moon: Spoilers ahoy ☀
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If both were guaranteed to happen in sequence, which would you rather have released next?
Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
godfuckiggdamnit xkit works too slow. caught a full-frontal of the lil yellow fairy bug before the post disappeared and i saw tiny blinks of something round and grey and some completely unidentifiable twisty yellow thing. my brother tells me there were 7 newbies in total so i am zealously avoiding all corners of the internet ¯\_(ツ)_/¯
invisibleTerrarium- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Maybe you should just stay off Tumblr if you have to depend on an extension to hide from spoilers. Either that, or give in and be okay with seeing information we're getting from promotional materials. They're not going to reveal the entire Pokédex before the game is released, and there really hasn't been any plot information beyond starting town stuff yet.
cephalopodAscendant- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
People, remember not to post post only containing a single spoiler with Pokemon spoilers beneath it, try to always include something on topic in your posts. Also, I got logged out so I didn't see people were posting so much, gotta go read about the super powers and stuff.
On the note of the pokemon spoilers though:
EDIT:
I feel I should clarify my issue with the trigger I got. My issue is that 1) I can't think of a way in which I would try to aid a person in such a situation, like, what could I even try to do before it happens to them again? And 2) I am not sure if that would/could actually be enough to trigger me? Like, is just being sad about stuff enough to trigger something? Because Planeswalker stuff needs to be lifechanging (which usually means something hugely traumatic, like "Oh no, my planet is getting wiped out" or "Oh no, I just accidentally killed all my friends" or "Oh no, I tried to heal my brother but turned him into a zombie" or "Oh no, I was frozen in time for ages while being in a constant state of BURNING ALIFE!" or the ever popular "Oh no, I just ended a war between me and my brother by basically nuking this place and killing everyone in any nearby country, shucks") and I don't feel like "Oh no, person I care about was caused suffering by someone else and there was nothing I could do" is something that'd change my life, I mean, there IS nothing I could do about MOST form of suffering that could befall people close to me, and sure, them suffering is really unfortunate, but not like I could have done anything about that in the first place?
On the note of the pokemon spoilers though:
- Spoiler:
- I am not really a fan of any of the new ones they showed. The Electro Bugs final form is probably the best, the probable legendary is weird in a neat way, the fish is creepy but that seems intentional, so I kind of appreciate it, the bug/fairy seems disapointingly dull to me, the dragon looks way too water-y and has freaky eyes and the pikaclone is aweful, as all post gen 3 pikaclones were, heck, even the gen 3 ones were starting to be a bit annoying.
I am excited for the possible Squid Legendary though, a squid god connected to death and magic? Sign me the fuck up, that's some GREAT SHIT! A++, would catch and train that.
Link with some info on that Squid
EDIT:
I feel I should clarify my issue with the trigger I got. My issue is that 1) I can't think of a way in which I would try to aid a person in such a situation, like, what could I even try to do before it happens to them again? And 2) I am not sure if that would/could actually be enough to trigger me? Like, is just being sad about stuff enough to trigger something? Because Planeswalker stuff needs to be lifechanging (which usually means something hugely traumatic, like "Oh no, my planet is getting wiped out" or "Oh no, I just accidentally killed all my friends" or "Oh no, I tried to heal my brother but turned him into a zombie" or "Oh no, I was frozen in time for ages while being in a constant state of BURNING ALIFE!" or the ever popular "Oh no, I just ended a war between me and my brother by basically nuking this place and killing everyone in any nearby country, shucks") and I don't feel like "Oh no, person I care about was caused suffering by someone else and there was nothing I could do" is something that'd change my life, I mean, there IS nothing I could do about MOST form of suffering that could befall people close to me, and sure, them suffering is really unfortunate, but not like I could have done anything about that in the first place?
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Yeah a few misconceptions here I think.
I think you're reading into it too much. The aim of the game isn't to solve the trigger, or to react to it in any particular way. Often, powers gained in a trigger will have no effect on the outcome of the trigger event, or can even make the situation worse. Usually powers that kick-in immediately and fix the trigger are ones where the trigger-ee is in lifethreatening danger, since powers don't appreciate getting nix'd on birth. If you are confused and lost and feeling useless, that's a valid response to the event. So is apathy, or anger over expectations from other people. Those are the kinds of things that we're looking for, not "I suddenly come up with a clever solution to all of everyone's problems."
But, if after this you still don't feel you have the capacity for an emotional response to this situation, we can reroll.
This one is easy to answer. The answer is: People who don't have superpowers are regular people. People who do have superpowers are still regular people... before they get superpowers.
Basically, none of this stuff really happens to real people. That's marketing, story telling, character building; most capes aren't characters that are going to have a movie made about them. The odds of capes to non-capes is about 1/8000; and it's not that trigger events are that rare, it's that that's how many people can have official powered trigger events. Most people who can, do, and most people who do don't do it in fantastical situations like the above. Failing an exam can genuinely be a traumatic event IF you're the kind of person to whom failing an exam is traumatic. For similar reasons, people with fragile mental states, bullied people, and people under the poverty line are way more likely to trigger, but only because of the age-old adage: "shit happens". I will admit, a lot of triggers we have wouldn't be triggers for a lot of people. We're fairly tame.
That said, all of that stuff could totally happen AFTER your trigger. Powers tend to exacerbate your problems pretty drastically. I guess those things could be a second trigger?
fuckin' lol @ this, it actually happened/is possibly still happening in Worm
but it was to a cape so they'd already had their trigger a long time ago
it would definitely be a trump second trigger though
OverlordJ wrote:
I feel I should clarify my issue with the trigger I got. My issue is that 1) I can't think of a way in which I would try to aid a person in such a situation, like, what could I even try to do before it happens to them again?
I think you're reading into it too much. The aim of the game isn't to solve the trigger, or to react to it in any particular way. Often, powers gained in a trigger will have no effect on the outcome of the trigger event, or can even make the situation worse. Usually powers that kick-in immediately and fix the trigger are ones where the trigger-ee is in lifethreatening danger, since powers don't appreciate getting nix'd on birth. If you are confused and lost and feeling useless, that's a valid response to the event. So is apathy, or anger over expectations from other people. Those are the kinds of things that we're looking for, not "I suddenly come up with a clever solution to all of everyone's problems."
But, if after this you still don't feel you have the capacity for an emotional response to this situation, we can reroll.
And 2) I am not sure if that would/could actually be enough to trigger me? Like, is just being sad about stuff enough to trigger something? Because Planeswalker stuff needs to be lifechanging (which usually means something hugely traumatic, like "Oh no, my planet is getting wiped out" or "Oh no, I just accidentally killed all my friends"
This one is easy to answer. The answer is: People who don't have superpowers are regular people. People who do have superpowers are still regular people... before they get superpowers.
Basically, none of this stuff really happens to real people. That's marketing, story telling, character building; most capes aren't characters that are going to have a movie made about them. The odds of capes to non-capes is about 1/8000; and it's not that trigger events are that rare, it's that that's how many people can have official powered trigger events. Most people who can, do, and most people who do don't do it in fantastical situations like the above. Failing an exam can genuinely be a traumatic event IF you're the kind of person to whom failing an exam is traumatic. For similar reasons, people with fragile mental states, bullied people, and people under the poverty line are way more likely to trigger, but only because of the age-old adage: "shit happens". I will admit, a lot of triggers we have wouldn't be triggers for a lot of people. We're fairly tame.
That said, all of that stuff could totally happen AFTER your trigger. Powers tend to exacerbate your problems pretty drastically. I guess those things could be a second trigger?
"Oh no, I was frozen in time for ages while being in a constant state of BURNING ALIFE!"
fuckin' lol @ this, it actually happened/is possibly still happening in Worm
but it was to a cape so they'd already had their trigger a long time ago
it would definitely be a trump second trigger though
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
hey d/anyone else, did you have any input on my powers? Only Sand responded is all
Captain- Ranger
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Yeah I do sorry, I'm just in a busy situation ATM and couldn't devote much thought to it :V Being creative takes effort!
(also I'm totally not at work rn)
;D
(also I'm totally not at work rn)
;D
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
I have to leave to catch a train soon, but, well, in that case, it still feels like that'd just be a generic "Well, this sucks" moment to me then something triggering, but if "Well, this sucks" and me being unhappy about it is enough, then I guess it is enough. And I do understand that the powers aren't supposed to solve the issue, it's that my trigger was
The bolded part is my issue, like, what would I have been trying to accomplish at that point, there is literally nothing I can think of that I could do to aid them. And I mean that as "Me, a being without powers, who is not expecting to get any powers, have no way of assisting you in your struggle in any way"
Also, I'd probably feel kind of shitty AFTER triggering that THEY suffered and I got powers for it, like, sheesh, THEY are the ones having the rough time, feels kind of like I'd be the asshole that makes the problems of others all about themself instead of about the actual victims. But this isn't directly related to my emotions in the moment of the trigger, so I feel like that's unrelated.
- Spoiler:
- 5 weeks ago, your sibling was attacked and sexually assaulted, leaving them in hospital and incredibly distraught. You have halved your time spent at work/university to be available to them more often. They are at home, withdrawn, and finding therapy difficult, and there is little you can do. Today, after a few uneventful days, your sibling says they want to get things back to normal and intends to go out for the day. While at work, you pick up one of several missed voicemails - they are from your parent, who is frantically trying to tell you that your sibling is back in hospital and they need you there now. At work, you trigger.
The bolded part is my issue, like, what would I have been trying to accomplish at that point, there is literally nothing I can think of that I could do to aid them. And I mean that as "Me, a being without powers, who is not expecting to get any powers, have no way of assisting you in your struggle in any way"
Also, I'd probably feel kind of shitty AFTER triggering that THEY suffered and I got powers for it, like, sheesh, THEY are the ones having the rough time, feels kind of like I'd be the asshole that makes the problems of others all about themself instead of about the actual victims. But this isn't directly related to my emotions in the moment of the trigger, so I feel like that's unrelated.
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
you're there as emotional support for your sibling. you dont want to just ditch someone close to you who's suffering
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Looks like the English trailer has cleared up some more info.
- Spoiler:
- First off, we've got official English reveals for Iwanko and Nekkoala, whose English names are Rockruff and Komala, respectively. Komala's Ability has been translated as Comatose. Grubbin has been confirmed to evolve into Charjabug, which comes with the new Battery Ability, letting it boost the power of its allies' Special moves. Vikavolt has Levitate. Drampa's Berserk increases its Special Attack when its health falls below half, and it can also have Sap Sipper. Bruxish can have Strong Jaw as well as Dazzle. Cutiefly can have Shield Dust or Honey Gather. Togedemaru can have Iron Barbs along with Lightning Rod. Tapu Koko's Ability has been translated as Electric Surge, and it has a new attack called Nature's Madness, which Serebii says "Reduces the opponent's Hit Points down by half".
The official site also has some interesting info. We've got an image of the player riding a Stoutland. Each of Zygarde's forms, including its standard form, has a page about it. All three of its new moves have some nasty side-effects for the victim; Thousand Arrows negates the target's immunity to Ground attacks, Thousand Waves prevents the target from switching out, and Core Enforcer erases the ability of the target if it already used a move that turn. The Zygarde core apparently can't be used in battle and has no type listed, but the other forms are all Dragon/Ground with the same abilities. This brings us to the next bit of info: Zygarde's got another possible ability, Power Construct, which lets it turn into Zygarde Complete when its health falls below half. Meanwhile, Cutiefly's description mentions an ability to detect auras, which might indicate some interesting additions to its movepool. Rockruff's description mentions that it gets wilder and starts to howl at sundown when it's close to evolving, so we might have a new wolf incoming.
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
badoop doop:
Sorry about the wait captain. I was getting Tinker vibes and Tinkers are a tough class. The other guys don't even know :V (Although SS's got some good stuff which I'll get to later)
This is the closest trigger we've got so far to being a Tinker and I'm totally projecting. In reality, if it's a Tinker power, it's a pretty weak one, since the problem solving is minimal and sparse. Not a mover, nor shaker, nor brute, not breaker. Probable Thinker. Not Master, other people might have had Stranger, but I don't think it applies specifically. Definitely not Trump. Changer might come into it, as a "my role no longer exists, I cannot function in society as myself anymore" kinda way.
Off the top of my head, there are a couple of super loose ideas in regards to what any of those classifications could do with the event. Largely, it's base problem-solving; what can I do to get out of this mess? Except if the consequences are in the present and not the future, the question is then "what could I have done to get out of this mess?"
All of these are in HEAVY beta. Not even v.1, more like v.0 until someone else jumps in with ideas or adjustments. Or combinations or splits. Or further vetoes!
Tentative codenames: FOREBRINGER v.0, FLEX & FLOW v.0., FRESH START: Vetoed. FRANKENSTEIN v.0., REWIND v.0., PAUSE v.0., CALENDAR v.0.
E: Maybe combine "frankenstein" with "calendar", especially applied to self?
Sorry about the wait captain. I was getting Tinker vibes and Tinkers are a tough class. The other guys don't even know :V (Although SS's got some good stuff which I'll get to later)
This is the closest trigger we've got so far to being a Tinker and I'm totally projecting. In reality, if it's a Tinker power, it's a pretty weak one, since the problem solving is minimal and sparse. Not a mover, nor shaker, nor brute, not breaker. Probable Thinker. Not Master, other people might have had Stranger, but I don't think it applies specifically. Definitely not Trump. Changer might come into it, as a "my role no longer exists, I cannot function in society as myself anymore" kinda way.
Off the top of my head, there are a couple of super loose ideas in regards to what any of those classifications could do with the event. Largely, it's base problem-solving; what can I do to get out of this mess? Except if the consequences are in the present and not the future, the question is then "what could I have done to get out of this mess?"
- Spoiler:
- Loose ideas as follows; Super hindsight. Split into ability to recognise WHEN things are going south (like a causal spidey-sense) OR ability to shift self into state where bad things are the least likely to happen. This could be a weak changer and thinker power on both a physical/mental level. I could say "ability to start life as a new person, via Changer and Thinker", but that completely sidesteps the problem and is massively problematic in combat, so I'm vetoing it. I could go brutally tinker with it and suggest that the Tinker power is a speciality in self-modification on both physical self and mental self, which is an interesting thread to go down. It would result in the other two. Cybernetics, plastic surgery, eventual degradation of mental state, etc, etc. Plenty of catches and downsides here so I'll let other people way in.
Alternately, back to the route issue: Time travel is the eternal fix. Probably routed via Tinker and planned via Thinker. Ties into Hindsight. And Time travel isn't one of the things that Worm disallows, but there's a LOT of catches, but nothing that we're not aware of from usual media sources. Costs, eventual same outcome, misery, etc, etc, inability to cause paradoxes, time limit on time travelled backwards; even over reliance on the tinker devices. You could pull Latency in here, for the time aspect.
Or taken differently, perhaps the Latency refers to a period of time since the event - maybe the tinker power only allows you to travel to the point when the device was first created (initially being created, that is, or bounded by it) and are single use. So the only real advantage is any information gained in that time - probably collected via Thinker. So it's a costly form of pre-cognisance with some timey-wimey gadgets for general use. Time grenades etc. It's an option.
More bluntly, maybe the tinker-tech is just a method of causing latency within a boundary. Loose shaker rating. Kinda boring though. Doesn't do much with the trigger unless used on self to take time to think.
All of these are in HEAVY beta. Not even v.1, more like v.0 until someone else jumps in with ideas or adjustments. Or combinations or splits. Or further vetoes!
Tentative codenames: FOREBRINGER v.0, FLEX & FLOW v.0., FRESH START: Vetoed. FRANKENSTEIN v.0., REWIND v.0., PAUSE v.0., CALENDAR v.0.
E: Maybe combine "frankenstein" with "calendar", especially applied to self?
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
I don't have siblings and I never had to emotionally support any member of my family, so, as I said, I have absolutely no idea what I would even do. The entire trigger situation is so far removed from anything I can relate to in real life that "I'd feel sad and sorry for them" is both my best and my only guess to how I'd feel in this situation.
But that feels a lot like saying "Yes, this unfortunate situation surely is not very fortunate, so, I'm gonna feel not good about how bad thing are", if that's enough for you guys to work with, alright, but it feels like a bit of a cop out on my part.
As for Pokemon
But that feels a lot like saying "Yes, this unfortunate situation surely is not very fortunate, so, I'm gonna feel not good about how bad thing are", if that's enough for you guys to work with, alright, but it feels like a bit of a cop out on my part.
As for Pokemon
- Spoiler:
- Still don't really care about any of those, but at least knowing the dog WILL evolve is good news, someone supported the idea it might be a single stage, which I'd not be cool with.
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
- Spoiler:
- Whoops, a bit wrong there on one front, CA - they don't all have the same abilities... 'cause Complete Zygarde can't have Aura Break!
Both 10% and 50%% can apparently be "base" forms, but Complete Zygarde is only accessible through that ability - basically Darmanitan's Zen Mode.
On another subject (sorta)...
...oj. oj pls read what ur saying. pokémon IS on topic :VPeople, remember not to post post only containing a single spoiler with Pokemon spoilers beneath it, try to always include something on topic in your posts.
i ain't gonna make up some other bullshit to say just so i can talk about the main subject here, there's no problem with pokéspoiler posts
also: YEAH SORRY I STILL HAVE TO GO READ THE EVERYTHING
imma do it this weekend for sure and the comment on all the Power Stuff
Spark Eletran- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
It was more a "don't make a post only containing spoilers, those are really annoying/tempting if someone wants to stay spoiler free" then a "stay on topic" kindof thing.
Also, since I haven't gotten around to reading worm yet, how do people with unnoticable powers know they triggered?
Also, does the trigger have to be the worst event so far in their life or just something bad?
Like, if I watch the love of my life get murdered in front of my eyes in a brutal fashion and a few months later s stumble on some stairs and break my ankle, could the second thing be my trigger without the first one triggering me first?
EDIT: Hey, how closely are these supposed to be based on us again? Because I came up with an incredibly douchy reaction to my trigger that could be my douchiest superhero OC yet, which, mind you, includes someone who is literally just a super powered bully, who fights villains because noone is upset when he mentally scars villains for life.
Also, since I haven't gotten around to reading worm yet, how do people with unnoticable powers know they triggered?
Also, does the trigger have to be the worst event so far in their life or just something bad?
Like, if I watch the love of my life get murdered in front of my eyes in a brutal fashion and a few months later s stumble on some stairs and break my ankle, could the second thing be my trigger without the first one triggering me first?
EDIT: Hey, how closely are these supposed to be based on us again? Because I came up with an incredibly douchy reaction to my trigger that could be my douchiest superhero OC yet, which, mind you, includes someone who is literally just a super powered bully, who fights villains because noone is upset when he mentally scars villains for life.
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
AFAIK you just *know*. It's like having a limb come out of your back. You can't see it, but you know it's there to be used.OverlordJ wrote:
Also, since I haven't gotten around to reading worm yet, how do people with unnoticable powers know they triggered?
Also, does the trigger have to be the worst event so far in their life or just something bad?
Like, if I watch the love of my life get murdered in front of my eyes in a brutal fashion and a few months later s stumble on some stairs and break my ankle, could the second thing be my trigger without the first one triggering me first?
Seems unlikely, but canonically, yes. Often it'll be an intial horrible circumstance and then "the straw that breaks the camel's back"; alternatively, the trigger event itself has to match a certain type of power which you were always gonna have. So maybe you were always supposed to have a Brute power, so your mom dying didn't cause you to trigger but a stab wound would. But that's conjecture. Being bad isn't enough though. It has to be something that you can't ever completely let go of. You can bandaid over it, or work past it, but it'll haunt you like a shadow.
Hey, how closely are these supposed to be based on us again? Because I came up with an incredibly douchy reaction to my trigger that could be my douchiest superhero OC yet, which, mind you, includes someone who is literally just a super powered bully, who fights villains because noone is upset when he mentally scars villains for life.
Not at all. iT's problem again; the powers are like a job you got assigned to you at a lottery. They're not a horoscope through which you can assume character traits or a personality test. They're a challenge that you are "challenged" to deal with!
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
In that case, my character triggered on the second time his sister got raped because now all his effort to help her after she got raped the first time was wasted. Like, sheesh, he has put some time and effort into making her feelings better so everyone could see what a great and supportive guy he is and now some punk comes along and ruins all that by raping her again!
(My question was in part that I saw no reason why I would be triggered by the second time it happened but not by the first, like, the first time she got raped I would have felt just as bad for her, so why would I only get triggered on the second time it happened?)
(My question was in part that I saw no reason why I would be triggered by the second time it happened but not by the first, like, the first time she got raped I would have felt just as bad for her, so why would I only get triggered on the second time it happened?)
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
OverlordJ wrote:In that case, my character triggered on the second time his sister got raped because now all his effort to help her after she got raped the first time was wasted. Like, sheesh, he has put some time and effort into making her feelings better so everyone could see what a great and supportive guy he is and now some punk comes along and ruins all that by raping her again!
(My question was in part that I saw no reason why I would be triggered by the second time it happened but not by the first, like, the first time she got raped I would have felt just as bad for her, so why would I only get triggered on the second time it happened?)
Ah. Okay, this one is straightforward enough to answer too. A lot of people would be able to handle something as horrible as that the first time around. People can be strong. You tell yourself that things will get better, focus on the practical, do what you can to handle this horrible event that other people have also suffered through.
And then despite all that recovery and strength and positive thinking it happens AGAIN. Unavoidable. In uncharted territory and nobody, not even yourself, can describe the feelings you have. You really don't think your sister could ever recover from this. You don't know if any of you can. How do you possibly recover? And it's just too much for your brain and heart to handle. You thought you were all doing well and you were not only wrong, you were ultimately useless. (note that the trigger never said what happened the second time. But assuming the same thing happened again is a valid instinctive response.)
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Yeah, see, if the character was supposed to me, I don't think I'd think that? Like, I'd either give up right away or not at all, I think? But again, this is so far removed from anything I know about, I really can't know anything.
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
don't forget the brazillian political fuckup, our president's fuckin' gone :0celaphodAscendant wrote:Speaking as an outsider who's been trying (and probably failing) to follow things online, it seems like nobody really thought Brexit through, either as a voter or a politician. The only upside I can possibly see is that maybe it'll shock Americans enough to realize what a bad idea electing Trump would be, and even that's pretty iffy (and not much direct help to y'all). Between Brexit, our presidential elections, the Olympics in Rio, and probably more stuff I just don't know about, things are seriously screwed up right now.
ok onto powers
- DEE:
- Hmm... Using bacteria and germs in some form sounds interesting. maybe, keeping my previous Blaster Master analysis, being able to shoot out some sort of infected secretion, as well as manipulate it after-the-fact and basically breed microorganisms into their OPTIMAL FORM? Idk this power is hard :0
Or... hm. Combining the two, as well as the previous words... what if you could shoot out cement and then manipulate it into shapes? It could also trap people, since, duh, cement... Does manipulating things other than just "shooting them out" - like, literally controlling all fire with your mind, for example - count as a Master power?
Also, this one might need some downsides, here. You can't control pieces of cement that are too large, ofc, and... Hm, maybe over time, they get more rigid and your control on them diminishes?
- SS:
- I really like Dee's idea! Even if it doesn't use all the words, it's super creative. Am a fan
- CAP:
- I defs think Tinker could fit here! Maybe like, a thinkertinker. is that possible??
and it seems everybody agrees with me well, power-wise... Maybe we could go Garnet on this? Thinker modifications ala Frankenstein that can be activated to let him pause time for himself and super analyse the situation, see possible paths and outcomes, their probabilities, etc... I dunno, first thing that came to mind. Kind of seeing the boundaries of all possible actions, y'know? Eh? ...eh?
Also, any more thoughts on my Possible Powers (PP)? Wanna read more bout those, 's fun
oh ye and - Should we think of these as Ourselves and base it all on us as much as possible or is it more like just... characters we could Make with some influences from our reactions? I am sliiiightly confused now :0
Spark Eletran- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
I'm probably gonna post some stuff on the powers in about 24 hours, got some stuff to take care of first.
But yeah, not sure on how much they are supposed to be us, either.
But yeah, not sure on how much they are supposed to be us, either.
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Darnit I've kind of lost track of who has what trigger. Forgive me if I miss some:
SS:
Cap:
SS:
- Spoiler:
I get Master and Thinker, though I do wonder if I could make a case for Breaker? If I'm reading this correctly, it seems like "unspoken tensions," especially spread out over months or even years, would fit under an abstract stressor umbrella. Neve knowing when either one of you could snap, always being uncertain what might happen in the future.
I do rather like Dee's ideas so far, but here's something to do with Breaker:
With Thinker and Breaker, I propose the power to understand, at a fundamental level, the amount of stress that a certain object or material requires to break, and being able to manipulate something's brittleness and know how much force to apply to shatter that thing. Batter, because hitting, Freeze--my mind went to brittleness and shattering here, and I don't really have much with respect to Monster.
Pros: break all the things, except where the Manton Effect applies, presumably. Also, reinforcing armor.
Cons: maybe a restriction that you have to be touching a thing to affect it, and maybe it only retains that particular brittleness while you're touching it.
Cap:
- Spoiler:
Yep, definitely getting a T(h)inker vibe. Your words... lemme check.
Boundary, Hearth, Latency.
I really, really like Sand's idea. Maybe the Thinker part would come in with some prescience about where traps would be most useful, or where/what kind of traps to place that would achieve what you want them to.
For example, if you knew a flood was coming, you'd know exactly where to place force field devices to minimize impact on structural damage in the town, and what strength/size of force field would be necessary. Or if you're fighting against a really fast opponent or hard to catch opponent (e.g. Shadow Stalker), you might have some knowledge of where they might pop into physical form next or where they'll end up such that you can plop a trap down and catch them.
ilikeoctopus- Gentleman
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
On Octi's SS:
+1 for correct use of Manton Effect!
Proposed edit: codename "RESONANT, v.2":
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On Octi + SS's Captain suggestion:
holy moly Octi how far have you gotten in Worm :V I had no idea you were actually reading it already? Here was me thinking I'd just described the Manton effect as being obvious in context. OH WELL LOL
proposed leaf (pls advise) - codename "SET 5, PASS v.1.5:"
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OJ, I meant to say this yesterday, if you want another trigger event, you can use this:
Same nouns!
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On Captain's shiz and my previously mentioned Frankencalendar hybrid:
So, "Focal" Tinkers have an object of their focus. For *reasons* I can loosely (very loosely) apply this to the trigger. Imma say said object is "himself." "Hyperspecialist" tinkers have one FIELD of focus. This one isn't as clear tbh, but none of the Tinker aspects are, and I think because it's not REALLY a tinker power. But I am determined!
Proposed for captain - codename "CLOCKWORK MAN, v....1 + 1?":
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EDIT: WAIT spark which power for sandstriker are you a fan of, because I had two :V
+1 for correct use of Manton Effect!
- Spoiler:
I like it. It's creative and juuuuust flexible enough to work. Plus excellent combo of both batter and freeze!
A few questions though; can the brittleness of an object be *decreased*, for additional toughness? (I guess that was my only question :V)
And a few suggested edits:
-1 for technical (although admittedly my examples were poor to non existent and it is a tough class to understand) misuse of breaker, sorry D: Breakers apply changes to themselves, this power would not really do that (I wouldn't see the point... the ability to easily break a rib?). In addition, breaker triggers combine both an abstract aspect and a physical aspect. It's a tough one to grasp fully and it's hard to find examples; being in a wrecked car after an accident might qualify. You're in an abstract form of danger if you're not physically dying from an injury; you might starve, another car might hit the wreck, the car could explode. It's not really a Shaker because of the abstract quality of those dangers. Add fear for the other occupants and it's breaker ticking all of the boxes.
On the other hand, the "changing brittleness" is an option under a whole lot of other classes. Tinkers with devices that do it (boring), shakers who can do it in an area (we have a lot of shakers), or Strikers; they can edit properties of an object within melee range. I think this is the way to go... but the trigger doesn't fit the classification :/ BUT I LIKE IT WAY TOO MUCH TO CARE! And it still works from a storytelling perspective. So, proposed change; striker power that edits (either decreases to a powerful limit, or increases/decreases to less impressive limits) the brittleness of an object that makes physical contact, and a thinker power to know when it's reached and how to make use of it. I kind of like the idea that the Thinker power is necessary for "tuning" the object, like a resonant frequency? Strikers can impart breaker-like properties, so maybe a physics-breaking (silent) soundwave emanates from the point of contact through the entirety of the object hit, and is attuned to the point of "maximum breakability" fairly quickly. A hit following that will then shatter the object. The Thinker aspect has a nice downside if you can't turn the soundwave off; it has to be used any time you touch anything, otherwise you risk randomly breaking whatever it is you're holding. I think this provides a relatively "sound" (heheh) explanation for all of the pros/cons you listed.
Presumably you could turn off the Manton Effect then, if only because making contact with a skull is tough and finding the resonant frequency of all the layers of skin/muscle/fat covering it is difficult.
With my changes, the Thinker power is probably a .5 level power rn, so maybe I can broaden it a little. The thinker power identifies the stress points and relative brittleness of anything in sight, *before* making physical contact. A little bit more useful, for scoring critical hits or ordering a demolition I guess.
Proposed edit: codename "RESONANT, v.2":
- Spoiler:
Ability to identify structural weakpoints and the relative brittleness of anything in sight. Striker power imbues any object in contact-range with a random frequency; the frequency can be quickly tuned to match the object's resonant frequency, maxing out its ability to shatter on impact. ((For the sake of being usable in melee; making contact with another person, even if it can't cause them to shatter, WILL cause their bones to vibrate rapidly causing pain, disorientation and eventual internal damage. As well as being especially prone to headshots.))
20/80 Thinker/Striker.
Downsides: Effect only active when making contact. Objects made of multiple materials are harder to "tune". Certain object types (liquids) are next to impossible to break due to dampening the frequency. May randomly break objects held if not paying attention.
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On Octi + SS's Captain suggestion:
holy moly Octi how far have you gotten in Worm :V I had no idea you were actually reading it already? Here was me thinking I'd just described the Manton effect as being obvious in context. OH WELL LOL
- Spoiler:
I was gonna suggest the same thinker power, so I'm totally for this edit. Traps are great, but unless the tinker is *obsessively* OCD (and yes I do mean that in the official sense of the word) most won't end up getting used. I'm getting a vaguely adam-west batman villain kind of vibe, in regards to the elaborate setups, only not lame, and they had plot powers. Prescience would go a long way here IMO; being able to "guess" most likely route of approach, or of escape, or time of attack; all the things that would make a trap operate at near maximum efficiency. Possible downside, preventing this from being an actual prescience... they're guesses. 80% accurate and only count the most likely options. And not building a trap for the "guesses" the shard provides probably causes a lot of anguish for the user. Headaches, cravings, nausea, etc, etc.
On the tinker specifics: Ugh, tinkers are such a pain to do. I had a full 8 paragraphs written on a Frankenstein/Calendar cross for Captain yesterday until I gave up because I just couldn't root it anywhere. (root as in base, not route as in channel.) Tinkers have specialties in the same way that capes have classes; often they'll overlap. Some tinkers work through specific objects, some with specific fields, some combine the two; some work randomly, some have two focuses, some NEED to innovate constantly, some work best when working on incorporating new functions. It's absurdly broad and complicated. But based on a rough look: Traps are either a) environmental (works within "boundary"), or b) backups for self. I.E. If (handcuffed) Then (detach arms && auto smokescreen). But IMO that's kind of lame. I like the enviornmental aspect; makes it similar to a Shaker power, with benefits for the early bird. For the sake of being effective, the work is probably done via a handful of well equipped drones (who are themselves boobytrapped and hard to capture/see anyway because of the prescience ability) who can quickly do work on an area that the tinker themselves might not have reached yet. Limiting to forcefields is probably unnecessary with a trap build.
Pros and cons are tricky too. Tinkers cons tend to be really obvious by virtue of being tinkers; they're slow burning, in that they require prep. But you HATE coming up against tinkers because on a power-by-power level they are better than you, and better equipped to deal with you. This would be exceedingly true when coming up against a trap-themed tinker. On the flipside, this power has an awkward downside: What do you do if you want to go on the offense? Let's say captain and his squad want to rob a bank. What the hell does he do? He can "case the joint", but what trap could he build that would not be better served activating immediately? Why the delay? Is his power conditional on someone ALWAYS doing something specific? Can it be something really simple and easy to achieve, like the ~Ath function Karkat imagines where he can tie his code to the lifespan of a firefly, in this case something like "when the bank teller leaves the booth"? Is that cheating? It seems like it's cheating, but dammit, I can't think of a way around the problem. Maybe that's not my job? Tinker tech: On entering the building, I throw marbles on the floor, which roll to set points around the building. Then I announce that the marbles sense movement and will *do something cool* if anybody so much as speaks. Boom, hostages. That's kind of a trap I guess? Generic tinker tech might be of use for breaking into a vault. Just usual lasers/grinders/etc etc.
For the sake of not being an immediate SAW villain, I also propose that until a particular level of mental/moral anguish is breached, the user finds it really hard to build fatal traps. Traps trend overwhelmingly towards nonfatal. That doesn't have to mean capture, of course. It could be anything at all.
proposed leaf (pls advise) - codename "SET 5, PASS v.1.5:"
- Spoiler:
Tinker power specialises in trap-themed area effects, mechanics and safety systems. Reliant on an external trigger to activate, but clever and overwhelmingly powerful when triggered. Mild/meagre generic tinker abilities (the ability to reconsitute a laptop into something, able to unlock a regular keyhole, build a blowtorch, etc, etc.)
Thinker power provides loose precognition in regards to how to best build and make use of a particular trap. Only covers the most likely routes; enemies who can behave unpredictably (and not unpredictably for the sake of being unpredictable) would be difficult to pin down.
40/60 Thinker/Tinker.
Downsides: Traps require externally activated trigger to function. (no remotes with big red buttons for the Tinker to use.) Inactivated traps have short lifespans (require maintenance if not triggered relatively soon). Not building a trap after a vision causes mental anguish for the tinker.
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OJ, I meant to say this yesterday, if you want another trigger event, you can use this:
- Spoiler:
A deranged loner in a gas mask enters a university and plants cases of mixed chemicals, producing vast clouds of ammonia that fill the school. People are dying, there's no clear escape routes, and authorities are slow to gather the necessary equipment to get inside and get people out safely. You're one of several people to simultaneously trigger, gaining a host of powers.
Same nouns!
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On Captain's shiz and my previously mentioned Frankencalendar hybrid:
So, "Focal" Tinkers have an object of their focus. For *reasons* I can loosely (very loosely) apply this to the trigger. Imma say said object is "himself." "Hyperspecialist" tinkers have one FIELD of focus. This one isn't as clear tbh, but none of the Tinker aspects are, and I think because it's not REALLY a tinker power. But I am determined!
- Spoiler:
Proposed power field: Time-themed area of effect "effects". Slowing down, speeding up, temporary pauses. That's not an uncommon worm power. But it's tinker focused; so time grenades, time engines, time-based weapons, etc, etc.
Except the power focus is *himself*; besides general tinker "improvements" - this can be things like cybernetic eyes, plastic surgery, robot arms, metal meshes under the skin, dna grafts, but nothing that doesn't impinge too far on another power, and it's "at will" - after left to do some non-aesthetic or non-improvement related self-tinkering, this power leaves you equipped (and I do mean "you" in the official sense) with an impressive and compact salvo of time-themed gizmos. Pause-tasers in the thumbs, self-slowdown shield for needing time for quick repairs or edits, hell even subtle timeslowdowns for improved healing, mini time field grenades in the forearms, time-themed engine in the core for temporary boosted reaction speed. Also, the combined nature of the two tinker parts have given me a neat codename.
Downsides: Y'know people who pick at scabs? This is you, but your entire body is a scab and instead of picking, you're tinkering. You have all the time in the world to do it, though, so the changes can be as drastic as the story demands once you can build your first stop-clock. The self-editing and insular nature of the power probably isn't great for either your sanity or your social life. And by extension, your hireability outside of cape facilities. That's a *PRETTY SIGNIFICANT* downside, so I think that can be the only one. This power would correlate to at least a two in every other class besides the primary one. (that's allowed btw since powers classified *after* triggering are based on *threat*, and not the cause.
Proposed for captain - codename "CLOCKWORK MAN, v....1 + 1?":
- Spoiler:
Tinker power is focused entirely on the tinker's own body, giving them a compulsion to constantly change and equip themselves with all manners of mechanical and bio-mechanical abilities, some of which are probably useful. Tinker specialty is in time-based mechanics; weapons and self modifications included, ranging from speeding up to slowing down.
Tinker. (Effective rating of 2 in all other classes.)
Downsides: Gradual degradation of mental health and appearance, and therefore social ability, as Tinker modifications take hold, unless the cape finds a niche for themselves where they can tinker happily without consequences.
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EDIT: WAIT spark which power for sandstriker are you a fan of, because I had two :V
Last edited by d_what on Sat Jul 02, 2016 6:40 pm; edited 4 times in total (Reason for editing : whitespace)
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
https://docs.google.com/spreadsheets/d/1C5eHioVFmRzXIqucyAd6i-j-kuG0T0APIU19781c79U/edit?usp=sharing
I put together a basic spreadsheet because it's getting hard to track things. Feel free to add comments and I can edit stuff in later, but I'll still mostly be using this thread. It's kinda nice to see all the leaves in one place!
Also, suggest more leaves and variations if you want, we don't have to just use the ones I'm posting. PARTICULARLY when it comes to my own powers since I can't even do codenames for those :<
Another fairly obvious thing is that we've got some people doing a LOT of the heavy lifting on the power building :V That doesn't matter *now*, since people have reasons, but if before voting we have a similar spread of comments, I'm gonna be *brutal* with the downside dice rolls. (In that I'm going to use them, liberally.)
((Btw I really really like Fata Morgana, way more than I like Stereo and if it's just those two in the final round I'm totally voting for it))
I put together a basic spreadsheet because it's getting hard to track things. Feel free to add comments and I can edit stuff in later, but I'll still mostly be using this thread. It's kinda nice to see all the leaves in one place!
Also, suggest more leaves and variations if you want, we don't have to just use the ones I'm posting. PARTICULARLY when it comes to my own powers since I can't even do codenames for those :<
Another fairly obvious thing is that we've got some people doing a LOT of the heavy lifting on the power building :V That doesn't matter *now*, since people have reasons, but if before voting we have a similar spread of comments, I'm gonna be *brutal* with the downside dice rolls. (In that I'm going to use them, liberally.)
((Btw I really really like Fata Morgana, way more than I like Stereo and if it's just those two in the final round I'm totally voting for it))
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
a lot of the text cuts off on the spreadsheet.
E: Also none of your power stuff we suggested is on there. Is a code name thing necessary for that or is there another reason it's not up?
E: Also none of your power stuff we suggested is on there. Is a code name thing necessary for that or is there another reason it's not up?
Sandstriker- Ranger
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
More to do with the lack of a single agreed-upon description of the power at a stage where it's unlikely to get any more edits, or small edits. I thought there might have been one but then Spark went at it again :V so if someone wants to take it on themselves to write 3-5 lines on a concrete power then I'll put it in! It can be changed later.
If you double click the boxes, the whole text should appear! Using word wrap or the default mode made the spreadsheet waaaaaaay too big :V
e: heheh you are an anonymous monkey!
If you double click the boxes, the whole text should appear! Using word wrap or the default mode made the spreadsheet waaaaaaay too big :V
e: heheh you are an anonymous monkey!
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
You need to let us edit to make us able to do the double click thing :V
Also wait I didn't read the Sculptor power. Huh. But yeah I meant Flash Freeze!
On Cap's powers... I really like the Set 5, Pass idea though. Reading about it, it works rly well!
Also I can go for making some concrete power descriptions for Dee. Gimmie just a bit!
E: ALSO resonant is super rad too
E2: i did it. i did the power descriptions. they're on the doc
also i'm a codename master as u can see
Also wait I didn't read the Sculptor power. Huh. But yeah I meant Flash Freeze!
On Cap's powers... I really like the Set 5, Pass idea though. Reading about it, it works rly well!
Also I can go for making some concrete power descriptions for Dee. Gimmie just a bit!
E: ALSO resonant is super rad too
E2: i did it. i did the power descriptions. they're on the doc
also i'm a codename master as u can see
Spark Eletran- Tamer
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