Ultra Sun/Ultra Moon: Spoilers ahoy ☀
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d_what
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If both were guaranteed to happen in sequence, which would you rather have released next?
Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Yeah, most of us wave our nerd flags proudly.
cephalopodAscendant- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
lunala having only two As in its name instead of three is something i'll have to get used to. i guess we assumed a little too readily that their names would both be completely identical, huh? :V
- Spoiler:
muffinz- Gentleman
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
- Yu-Gi-Oh! Talk, spoilered to not bother people that don't want to read it:
- I knew about the resourcelessness of Yu-Gi-Oh!, as I said, I've played it before, just a long time ago.
My point was more about the fact that nowadays, it pretty much impossible NOT to special summon a lot. There is nolonger a question whether or not you'll special summon, you WILL special summon, the only question is how and how often. Yu-Gi-Oh!, especially the monsters, have suffered so immensly from powercreep, that old creatures basically only matter if they have become the core of some archtype, like the blue eyes. I remember decks having much fewer archtypes back in my days but, ironically, having far more diverse strategies. And yeah, playing a bunch of creatures to turn into a few massive creatures is not what I'd classicly consider to be swarm. And I am fully aware that classic swarm is basically a strategy that simply cannot exist within the rules of Yu-Gi-Oh, which was all I was trying to say when I said that the lack of special summoning was never the weakpoint of Yu-Gi-Oh that prevented swarmdecks.
The main issue of Yu-Gi-Oh! is that it is even more strongly trapped within powercreep then any other major cardgame. And as a direct result of that, games are usually decided within the first couple turns. From what I have seen of modern Yu-Gi-Oh! it is barely a game of reacting and countering your opponents strategy and almost purely a game of "Who manages to bring out their unstoppable killing machine first" and that is not someting I enjoy
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
I mean, technically it's been possible to win by turn one ever since exodia decks were a thing (and also iirc there wasn't tribute summoning in the original rules, so if you had a kaiba deck and godly RNG, you could easily summon three blue eyes in a few turns and basically win the game right there). It's not really a new concept for Yu-Gi-Oh to be "get out my god monster fast and win" kind of game.OverlordJ wrote:
- Yu-Gi-Oh! Talk, spoilered to not bother people that don't want to read it:
I knew about the resourcelessness of Yu-Gi-Oh!, as I said, I've played it before, just a long time ago.
My point was more about the fact that nowadays, it pretty much impossible NOT to special summon a lot. There is nolonger a question whether or not you'll special summon, you WILL special summon, the only question is how and how often. Yu-Gi-Oh!, especially the monsters, have suffered so immensly from powercreep, that old creatures basically only matter if they have become the core of some archtype, like the blue eyes. I remember decks having much fewer archtypes back in my days but, ironically, having far more diverse strategies. And yeah, playing a bunch of creatures to turn into a few massive creatures is not what I'd classicly consider to be swarm. And I am fully aware that classic swarm is basically a strategy that simply cannot exist within the rules of Yu-Gi-Oh, which was all I was trying to say when I said that the lack of special summoning was never the weakpoint of Yu-Gi-Oh that prevented swarmdecks.
The main issue of Yu-Gi-Oh! is that it is even more strongly trapped within powercreep then any other major cardgame. And as a direct result of that, games are usually decided within the first couple turns. From what I have seen of modern Yu-Gi-Oh! it is barely a game of reacting and countering your opponents strategy and almost purely a game of "Who manages to bring out their unstoppable killing machine first" and that is not someting I enjoy
Sandstriker- Ranger
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
While, technically, Exodia wins are possible from the very start, they are far less reliable then most curren decks. Also, tribute summoning was a thing at least from the very beginning of its release in Germany, so if it wasn't a thing from the very beginning, they at least added it before it came to Germany, meaning it was added VERY quickly. If anything, you could blame The Flute of Summoning Dragons and even that one was both harder to abuse, easier to counter AND far more restricted then anything the current expansions have.
So basically, massive monsters via special summoning WAS possible, but even the big ones were a) harder to summon and b) much less powerful then the stuff they currently use.
So basically, massive monsters via special summoning WAS possible, but even the big ones were a) harder to summon and b) much less powerful then the stuff they currently use.
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Most of the larger or more powerful monsters weren't even worth the massive costs or investments into using them though. Smaller costs and more availability of special summoning is what made the game more interesting since more stuff could be used.
The early game was very largely summon regular beatstick, lay trap, the opponent does the same, using the same deck. This was the game for years, right up until GX had Cyber Dragon, which could special summon itself with 2100 atk. Chaos did decently for a while with Black Luster Soldier - Envoy and Chaos Sorcerer, but even they were basically beatsticks that were more easily summoned. They both got hit by the banhammer. Likewise, when GX debuted Stratosphere, a level 4 monster, games could end on turn two - again, hit by the hammer. The game was stale outside of a few banworthy new developments, even after the start of archetypes. The only really interesting and varied meta pre-synchro was the zombie/lights work/teleDAD/gladiator beast era, and honestly all of those were much better and even more interesting with Synchros. It blew open the game for more archetypes to be successful. Even now, Zombies are a synchro archetype. LS is a synchro/xyz hybrid. TeleDAD is banned :V
The early game was very largely summon regular beatstick, lay trap, the opponent does the same, using the same deck. This was the game for years, right up until GX had Cyber Dragon, which could special summon itself with 2100 atk. Chaos did decently for a while with Black Luster Soldier - Envoy and Chaos Sorcerer, but even they were basically beatsticks that were more easily summoned. They both got hit by the banhammer. Likewise, when GX debuted Stratosphere, a level 4 monster, games could end on turn two - again, hit by the hammer. The game was stale outside of a few banworthy new developments, even after the start of archetypes. The only really interesting and varied meta pre-synchro was the zombie/lights work/teleDAD/gladiator beast era, and honestly all of those were much better and even more interesting with Synchros. It blew open the game for more archetypes to be successful. Even now, Zombies are a synchro archetype. LS is a synchro/xyz hybrid. TeleDAD is banned :V
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
I strongly disagree, in my opinion, the game had much more to offer before the strong focus on those "archtypes", players rarely had the same decks and though it is true that most tribute summons weren't worth it, special summons DID exist even back then, what changed was simply how COMMON and EASY special summoning is. Granted, in the first couple expansions, not much interessting stuff was going on, I admit that, but Spell Ruler helped a little and ever since Pharaos Servant, things have been fine. However, with The Lost Millenium and the increased focus on theme decks, the game has lost much of its appeal to me, and after the introduction of synchros special summoning has become increasingly easy to the point where, as I said previously, any strategy WITHOUT special summoning simply will not work. It is no longer a strategy, it is the primary mechanic for summoning creatures. It has become so common, it is somewhat ironic to call it "special" summoning when it usually happens more commonly then regular summoning.
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
i just had a dream where they revealed a meowth pre-evo and i woke up really upset that i got spoiled
invisibleTerrarium- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
'grats it you figured it out
that's the Big News we're freaking out over :0
that's the Big News we're freaking out over :0
Spark Eletran- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
IT's detective skills coming into play once again
invisibleTerrarium- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Check your home for minors with dartguns, they are the number one cause of sleep detectiving
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
MILOTIC FOR UBERS
tl;dr my opponent had no idea how marvel scale worked and i managed to take out his 2/3 ubers and ou team by spamming sleep talk despite making some super dumbass moves earlier in the game
unfortunately for milotic this dude was a sore loser r.i.p.
tl;dr my opponent had no idea how marvel scale worked and i managed to take out his 2/3 ubers and ou team by spamming sleep talk despite making some super dumbass moves earlier in the game
unfortunately for milotic this dude was a sore loser r.i.p.
invisibleTerrarium- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
that was funny Randbats is weird tho :O
I totally have to get on showdown and practice. I've my yearly competition to win in three weeks and I don't even have a team!! I can't stop the streak now my friends believe in me too much!!
E; I would like to try a darkspam team but I'm bad at playing offensively. I play balance or bulky offense and have done for years. I'm just really bad at sacking things and grabbing momentum. Denying momentum, sure, not so much taking it. Of the top of my head, Bisharp/Weavile/MLatias/tankchompbro/washingmachinebruh/Heatran; not winning any points for originality but dammit I need consistency when I'm learning. Hmm. Do I even have an offensive Heatran? I don't think I do.
I totally have to get on showdown and practice. I've my yearly competition to win in three weeks and I don't even have a team!! I can't stop the streak now my friends believe in me too much!!
E; I would like to try a darkspam team but I'm bad at playing offensively. I play balance or bulky offense and have done for years. I'm just really bad at sacking things and grabbing momentum. Denying momentum, sure, not so much taking it. Of the top of my head, Bisharp/Weavile/MLatias/tankchompbro/washingmachinebruh/Heatran; not winning any points for originality but dammit I need consistency when I'm learning. Hmm. Do I even have an offensive Heatran? I don't think I do.
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
no offense D but that team is incredibly boring!! sure all those things are solid pokemon but my personal philosophy is to always throw something crazy on there. one of the best momentum grabbers out there is MGyara, especially on a darkspam team. you could also try galvantula instead of washingmachinebruh perhaps??? literally just vomiting ideas
if u wanna go the iT's personal bias route there's also always room for trevenant
if u wanna go the iT's personal bias route there's also always room for trevenant
invisibleTerrarium- Tamer
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invisibleTerrarium- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Eh mgyara doesn't mesh so well on darkspam. It works too differently, though I do love using it. Mold breaker Taunt is wondeful. Weavile and Bisharp function almost identically which is why they can wear their checks and counters down so well. Galvantula is a huge momentum sink for dubious benefit and Trev is just terrible in OU :/ I say this both as a fervent #teamGourgeist member and also someone who knows that Gourgeist is pretty bad in OU also (both of them).
Latias is almost mandatory for the awesome fighting counter and earthquake resist, plus Defog, plus healing wish. I could go non-mega but I've never used MLatias before so it could be fun. Not sure if I want Roost or Draco Meteor though. Glue-chomp checks Talonflame, Lopunny and sand rush Excadrill, and also sometimes heatran if it doesn't use Will-O', all of whom I'm weak to. Also Stealth Rock. Rotom is just good sense and I love it :V slow pivot for my darks and helps with Talonflame again, but I could replace it. And also Scizor who I'm weak to outside of Garchomp. I'm not pushed on Heatran this time? I wanted to use a Resto-chesto DD regular Gyarados, which would have been fun... except I'm massively weak to fairies, and I forgot that. Heatran packs a quad resist and Flash Cannon, which is hard not to want. I'm putting 'tom and 'tran on probation. Scizor is my go-to fairy counter but he won't work here plus I'm all Scizorred out. Excadrill wants Tyranitar and Tyranitar adds too many redundant weaknesses. I could try Gengar? Although that compounds my weakness to most of the things my Darks are weak to outside of Fighting types. And even then...
Ooh I could try out Volcarona!! I'll have to double down on the rock resist though. I've never used one before and really don't know much about it.
E: nope
Back to the drawing board. Maybe dark core + mega Y, regular latias, uhhh... dammit need to fit pursuit there. Venusaur maybe, only it telegraphs sun team playstyle.
Latias is almost mandatory for the awesome fighting counter and earthquake resist, plus Defog, plus healing wish. I could go non-mega but I've never used MLatias before so it could be fun. Not sure if I want Roost or Draco Meteor though. Glue-chomp checks Talonflame, Lopunny and sand rush Excadrill, and also sometimes heatran if it doesn't use Will-O', all of whom I'm weak to. Also Stealth Rock. Rotom is just good sense and I love it :V slow pivot for my darks and helps with Talonflame again, but I could replace it. And also Scizor who I'm weak to outside of Garchomp. I'm not pushed on Heatran this time? I wanted to use a Resto-chesto DD regular Gyarados, which would have been fun... except I'm massively weak to fairies, and I forgot that. Heatran packs a quad resist and Flash Cannon, which is hard not to want. I'm putting 'tom and 'tran on probation. Scizor is my go-to fairy counter but he won't work here plus I'm all Scizorred out. Excadrill wants Tyranitar and Tyranitar adds too many redundant weaknesses. I could try Gengar? Although that compounds my weakness to most of the things my Darks are weak to outside of Fighting types. And even then...
Ooh I could try out Volcarona!! I'll have to double down on the rock resist though. I've never used one before and really don't know much about it.
E: nope
Back to the drawing board. Maybe dark core + mega Y, regular latias, uhhh... dammit need to fit pursuit there. Venusaur maybe, only it telegraphs sun team playstyle.
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
I didn't understand most of what you said but I see you considered Gengar and I say, yes, use Gengar.
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Actually, the last team I used had a Gengar! It was a neat team featuring Mega Lopunny, Gengar, Bisharp, Slowbro, Heatran and I can't remember the last one so I'm gonna say it was Fat Garchomp. I love me some tanks chomps, it's just such a cool Pokemon in battle. Although actually now that I think about it it was probably Clefable.
Anyway I lost terribly because I am absolutely terrible with offensively inclined Pokemon. I can't play offensively at all. So, yeah, for the sake of Gengar's health and happiness, 0/10 would not use Gengar again.
Anyway I lost terribly because I am absolutely terrible with offensively inclined Pokemon. I can't play offensively at all. So, yeah, for the sake of Gengar's health and happiness, 0/10 would not use Gengar again.
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
It's that time of the month again: Coro Coro leaks! And this month, we've actually got new information! Although it really shouldn't be this shocking...
- Coro Coro stuff:
- We've got two new Pokémon revealed, a koala and a dog. The Koala is a Normal type and has a new Ability blocking all status conditions other than Sleep. The dog is a Rock type and can have Keen Eye or Vital Spirit; it's the one people caught a glimpse of in the trailer. Apparently there's also some hint that the starters and the dog are all hiding some kind of secret. We also now know that Magearna has a new Ability called "Soul Heart" and a new move called "Fleur Cannon" (translations tentative).
cephalopodAscendant- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
- Spoiler:
- Nekkoala and Iwanko! (japanese names, that is)
Soul Heart seems to raise Magearna's special attack in some form.
Lunala and Solgaleo are also said to have a Full Moon Phase and Rising Phase - the forms they assume during their signature moves. Whether they're actual forms in any way shape or form or just a move-specific thing, who knows...
Also who's betting the "secret" has smth to do with the special bracelet the player has
Spark Eletran- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
replaying x to distract myself from the spoilers (Ò^Ó)
invisibleTerrarium- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
WELL SHIT SON EVEN MORE CRAZIER NEWS
- Spoiler:
Zygarde forms confirmed for Sun and Moon! 10% is shown using Thousand Arrows and Waves (meaning it knows both), and it shifts to 100% on low HP (it likely shifts to 50% on slightly low but not that much HP)... which is curious since it seems to have different HP stats!
Zygarde 10% in the trailer has 125 HP. That means its base is either 65 (assuming 0 IV/0 EV), 50 (31 IV/0 EV), or 18 (31 IV/252 EV).
Zygarde 100% reaches 287 HP. Which means a base of either 227 (0IV/0 EV), 212 (31 IV/0EV), or 180 base (31 IV/252 EV)
worth mentioning, the pokémon with the second most HP right now is Wobuffet at 190
that means Complete Zygarde is likely the one with the second most health now, second only to BLISSEY
Using Thousand Arrows as base, it also seems 10% has the same attack stat as 50%
aaand Complete's new move is called Core Punisher, it seems! god DAMN what a sudden info dump
Spark Eletran- Tamer
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
I wanna buy a copy of X! For my friend's birthday. He's only played AS, and with no Z on the horizon now's a good time. But the toy store didn't have any
d_what- Democratically elected ruler of everything
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
AS is clearly the best pokemon game, so warn your friend, to prevent them from being disapointed that the other games aren't as incredible
OverlordJ- Expert
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Re: Ultra Sun/Ultra Moon: Spoilers ahoy ☀
Official version of the above news:
- Spoiler:
Spark Eletran- Tamer
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