The Official Quarantine Smashers Thread!

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The Official Quarantine Smashers Thread!

Post by Hanky Panky on Fri Sep 19, 2014 9:30 pm

THE CURRENT ROSTER



SPARK ELETRAN
the Brazilian Bomber
Spark Eletran zaps in!:
Neutral Special:
Character Choice -- Works like Shulk's, but gives no buffs- Just chooses one of the five Chosen None characters. No immediate effect, but it'll come into play iiiin...

Side Special:
Character Summon -- A bit like DHD's Down B in a way, I summon the previously chosen character in front of me, all with different effects. Delwyn blows enemies away with a wind effect, Blair makes an area-of-effect circle of damage with majyyks, Velda punches enemies in the face (high knockback), Joshua slashes at them (low knockback, high damage) and Alarik shoots a fireball. If you can hit them before their respective actions, you stop them.

Up Special:
EXCITEMENT -- Literally just an upwards hop full of EXCITEMENT. Good KO move if it hits, lots of knockback.

Down Special:
Messenger Boy -- For a short moment, I make some kinda "looking around" pose. It works a bit like a mix of a counter and a reflector in a way: If hit by a projectile, I can send it right back, but it needs precise timing like a counter. How's this better than a reflector in any way? It lets you choose the direction you send the projectile in, from 8 like Megaman's neutral B! Just input it in the control stick after activating the move.


FINAL SMASH
Nintendo -- ...I AM COMPLETELY SERIOUS WITH THIS OKAY
Just literally makes a vertical shower of Nintendo consoles in front of me. If it hits, activates a cutscene that is LITERALLY JUST ME GUSHING ABOUT NINTENDO GAMES AND CONSOLES AND STUFF as a bunch of them fall on top of the enemy, dealing damage. Then, in the end, in one last burst of excitement, BA-BAM IT'S SMASH BROS and all the everything explodes, knocking whoever was caught in it away.

Others:
Looks: duh

Chosen None characters: Del, Blair, Velda, Joshua and Alarik here

Entrance: Literally falls into the battlefield with a trail of lightning, right on his own face. quickly stands up and brushes his clothes off.

Weight and Speed: Middle Weight, Middle Speed.

A Button:
Neutral A: A three-hit combo consisting of taking his yellow boomerang, hit them left-to-right, then right-to-left and lastly down-to-up, doing it a little too hard and throwing the boomerang away in the process. Very quick, medium damage, last hit has nice knockback. Shoots off a boomerang projectile around one Spark's height backwards in the process that does little damage and... doesn't come back.
Side A: A fast kick, nearly losing balance. Shoots opponent diagonally up.
Dash A: A dropkick, nice damage.
Up A: Shoots the boomerang upwards with an electric effect. Nice range, not much knockback.
Down A: Stretches out his foot as far as possible can in a kick.
Neutral Air: A bit like Villager's and Kirby's, just spins around with all limbs stretched out.
Up Air: Spins boomerang over head quickly, doing multiple hits with medium knockback in the end.
Forward Air: Just a CRAZY strong swing of the boomerang, very high knockback.
Back Air: Again, a crazy strong move knockback-wise. Swings both elbows backwards in the air.
Down Air: Shoots the boomerang straight down, doing multiple electric hits. Can be a meteor smash if hit by the initial swing of the boomerang.

Smash Attacks:
Side Smash: A bit similar to Mario's/Pikachus in a way, charges electricity in hand and then makes a ball of it in front. Multihit.
Up smash: Multihit as well, charges up and then punches repeatedly with a strong hit in the end.
Down Smash: ...Again multihit, charges and then spins in place (similar to Mario's down air, but in the ground). Loses balance in the end and throws the opponent upwards with nice knockback.

Grab and Throws:
Grab: Just your normal, usual grab
Pummel: A bit... Maniacally, slaps them across the face while holding them with the other hand.
Side throw: Literally the most unorthodox throw in that well... It consists of slapping someone like, directly straight in the face and then pushing them away.
Down throw: Throws them into the ground, then jumps on top hard and slips, throwing them away. Heavy damage, not as much knockback as the rest.
Up throw: Wind up a bit, then literally just throw the opponent straight up. Not as much damage, heavy knockback.
Back throw: Similar to up, but backwards.

Taunts:
Up taunt: Plays with boomerang a bit, throwing it around between hands.
Side taunt: Spins in place in a single leg.
Down taunt: Sits down, confused, looks around, then shrugs and gets back up.

Victory poses:
1: Three uppercuts (pauses at third) followed by excited shaking
2: Hops in from the background, three times again (pauses at third) and ends in excited shaking too
3: Bobs around while sitting on the ground, with the last chosen none character decided on in the background. Del's smiling and bobing while standing up, Blair's hovering and making writings on the air with magic, Velda's looking at some screen in her roboarm, Joshua is leaning on his sword bored, and Alarik is flying and looking to the side nervously. Pauses at the third bob.




Hanky Panky
the Distracted Admin
HP in smash?:

Entrance animation: I enter through a door in the background. Step in, cross arms, and look disinterested.

Neutral B:
Banhammer -- I swing the banhammer horizontally -- like a baseball bat, causing large horizontal knockback and very slight vertical knockback upward. Long windup animation and long recovery frames, but can potentially KO at low %. Aerial swing is straight meteor overhead chop. slow as molasses, leaves me in helpless. very risky.

Side B:
Ultimate Frisbee -- I throw a Frisbee at you. Low damage, has a stun.

Down B:
SHEER WILLPOWER -- I become temporarily immobile (1.5-2 seconds) and heal 10-20%. has a long charge time, automatically charges up. Can only be used on full charge.

Up B:
Planeswalk -- Teleport in a chosen direction, like Zelda's up B. Somewhat shorter distance, though.

FINAL SMASH
WRITER'S BLOCK -- "This is my story, and I'll write you out of it!" upon triggering my final smash, take out your stylus and sign your name on the touch screen! Anyone caught in the scribble will be trapped, and suffer damage upon resolution of the final smash.

Heavy character, like Ganondorf.
Normal Attacks:

Neutral A: an open-palm jab. Low damage, moderate knockback. Useful for putting distance between me and an enemy, but not really much else.
Side A: I pull a bottle that has an obscured label from out of nowhere and swing it downward from overhead.
Side Smash A: Two-part smash like Link's side smash, but with kicks. Somewhat decent melee range.
Up Tilt A: I swing my banhammer overhead. Normal damage and knockback. More horizontal than vertical.
Up Smash A: I raise my arms and yawn. Very little damage and knockback except for a single sweetspot hitbox.
Down Tilt A: A low leg sweep intended to trip the target.
Down Smash A: I trip and fall, creating a small shockwave. I suffer 1-5% damage, based on the length of charge.
Dash Attack: I dive arms-first at the target. Large amount of vertical knockback, but with more recovery frames than a normal dash attack.
Neutral Air: Flail around spread-eagle. Multiple hits, weak attack, weak knockback.
F-Air: Dropkick straight forward. Reverse sex kick.
B-Air: Lean backwards. Meteor attack in the sweet spot.
U-Air: Swim upwards in air slightly. Low damage with down-horizontal knockback.
D-Air: Stomp straight down. Meteor attack.

Grabs
Forward Throw: Snatch someone up by the collar/collar area. Throw 'em down and away.
Back Throw: I spin and release the enemy behind me with the gathered momentum. Kind of like a slingshot throw.
Up Throw: Roll onto my back and fling them straight up, or at an angle. Low knockback/throw distance.
Down Throw: Drive an enemy to the ground, then stand up and kick them aside.
Grappling Attack: Throw a few punches while they're helpless.

Taunts
Up Taunt: I pull out a book and flip through a couple pages.
Down Taunt: I turn to face away from the stage and pick my nose, then flick something away.
Left Taunt: I do a short little dance.
Right Taunt: I wave at the other fighters while I check my phone.

Victory Pose: I look around briefly, stare at the camera for half of a second, then leave through a door in the background.



D_What
the Snowy Artist
Spoiler:


Neutral Special:
Pew Pew Pen
I fire up to 3 successive blots of ink from my Tablet pen ahead of me, making "pew pew pew" sounds as I do so. Low damage and iffy range but it stalls anyone it hits for a few frames.

Side Special
Cold Snap
I draw December from behind and slash a circle, just once, close to the ground. It has weird hitboxes! It hits opponents standing directly behind me or quite a distance in front of me, but nowhere else. It freezes on higher percentages.

Up Special
Icicle Crash (intentional Pokemon reference)
I draw December from behind again, this swinging it up and using it's momentum to travel mostly vertically. Then I swing it - the blade catches foes on the way down. Chance of freezing on hitting the ground. Again, disjointed hitboxes.

Down Special
Introspection
I start meditating. Grounded enemies near my at the start of the move are pushed some distance back - for a while after the move my knockback is increased, but there's a lot of startup lag in the move.

Final Smash
Yggdrawsil
I summon December, ram its handle into the ground, and call up a large frosty tree from the ground beneath me. Anybody caught in the growth will be launched vertically. Then the tree shudders, and it collapses in a cold icicle-y explosion, with shrapnel. Like Olimar, it's best not to use it over open air - else I'll ram the handle below the screen and KO myself.
(btw this is totally one of the fraymotifs I'd have if Sburb was a thing)



INVISIBLE TERRARIUM
Beast from the Northeast
iT trips on his shoelaces and falls into battle!!:

Wielding sabre, wearing mask. A light, relatively quick character with decent jumping and recovery. Focused more on good knockback than good damage. Has problems hitting opponents who are directly above him. The body of the sabre does a little more damage than the tip, except for in the up aerial, where that's reversed.

Neutral-A: Cuts twice to Three and Four, then does a point attack.

Side-tilt: Yellow Card Sweeps sabre along the ground. doesn't do much damage or knockback, but causes opponent to trip.

Up-tilt: Cut to Five Cuts forward, but to Five.

Down-tilt: Duck Cut Ducks and cuts to Two.

Dash Attack: Shit Whoops Trips on untied shoelaces and falls facefirst onto the opponent, much like Dedede or the Villager. Doesn't have any projectiles like the Villager though.

Side Smash: Lunge Lunges to Four.

Up Smash: Celebrate Fist pumps and punches above him with his ungloved hand. His only way to hit an opponent directly above him while on the ground, and since it's a smash attack with just his arm (low range) and the hitbox does not extend to his sides, you can probably see why that's a very large drawback.

Down Smash: Wide Angle Faces the screen and does a wide cut forward, covering both his left and his right. Turns to the right after this attack, which can waste a little time. Also the name has nothing to do with the move from OFF.

Neutral Air A sex kick with the sabre pointed behind him. Connecting with the very tip of the sabre is a potent meteor smash. Being good at this move is core to his gameplay.

Down Aerial Cuts underneath him.

Up Aerial Thrusts sabre upwards.

Forward Aerial A forward flip and headbutt with the mask. A meteor smash, but not as good a one as the neutral air.

Back Aerial A backflip with sword in front of him.

Neutral B: Parry 19 Hurls the sabre in front of him. It doesn't go very far, but he charges forward to get it afterwards, and is immune to knockback during this time.

Side-B: Feint/Cut Fakes the first two hits of the neutral A, and then flèches. The fake neutral A does no damage, but serves to get people to dodge early, letting them get hit. Flèching is technically illegal in sabre fencing, but this is smash bros so who cares.

Down-B: Riposte A counter move. Steels himself, and if he is attacked during this state, will parry and then strike back with an attack that does no damage, but 1.5 times the knockback.

Up-B: Flunge Flunges upward, which is actually wrong, but I'm a bad fencer so it doesn't really matter hehe

Up Taunt Pretends to do Link's taunt where he points the sword upwards then spins it, but drops the sabre and has to pick it up.

Down Taunt Flourishes a few times.

Side Taunt Pulls out fencing journal (where I write names, strengths, and weak points) and writes some things while saying a different phrase for each character.
what did you actually think I wasn't going to do all of them:

Bowser - "Slow as all hell."
Bowser Jr/Koopalings: "Temper temper."
Captain Falcon - "Far too overdramatic."
Charizard - "Literally a dragon."
Dark Pit- "I think he's related to that other guy."
Diddy Kong- "Very quick. Also a monkey."
Donkey Kong - "Hell of an arm."
Dr. Mario - "Give him a taste of his own medicine. Hehe."
Duck Hunt - "HE HAS A GUN"
Falco - "Too flighty and impulsive."
Fox - "Clever as shit."
Ganondorf - "Too heavy in his movements."
Greninja - "Watch out for substitutes."
Ice Climbers - "What the fuck there's literally two of them."
Ike - "He fights for his friends."
Ivysaur - "Smells awful, moves bizarrely."
Jigglypuff - "Launchable."
King Dedede - "Literally a five foot tall inflatable penguin."
Kirby - "Being hit with a flaming hammer hurts. Don't."
Link - "Very good with a sword."
Little Mac - "Terrible in the air."
Lucario - "Takes a licking and ticks HARDER."
Lucas - "That stick is durable."
Lucina - "Clearly a sabreist, and a good one."
Luigi - "Who even is this guy?"
Mario - "Too jumpy for his own good.
Marth - "A yeller." (many fencers yell in mock celebration when they want to try and convince the ref they got a touch they know they didn't. the solution? yell louder)
Mega Man - "Keeps his distance, bad up close."
Meta Knight - "Too good for this tournament."
Mewtwo - "Seems to disappear."
Mii Fighters - "Eurgh. Creepy. Handy with a gun/a foil/their fists."
Mr. Game and Watch - "Two-dimensional."
Ness - "Spacy."
Olimar - "Hey, the FIE banned transparent masks!"
Pac-Man - "Big mouth."
Palutena - "Shouts attacks out loud."
Peach - "Takes NOTHING seriously."
Pichu - "Hurts himself more than anyone else."
Pikachu - "Lightning quick."
Pit - "Flappy."
Pokemon Trainer- "Lazy."
ROB - "Almost mechanical in his movements. Oh, wait."
Robin - "HIS/HER SWORD SHOOTS LIGHTNING FUCK THIS GUY/GIRL"
Rosalina - "Cute star friend will beat you up."
Roy - "Very hasty."
Samus - "What is even her DEAL."
Sheik - "Now you see her, now you don't."
Shulk - "He's really feeling it."
Snake - "Keeps you waiting for an attack."
Sonic - "Gotta go fast to beat him."
Squirtle - "A slippery little bugger."
Toon Link - Oh god, the eyes..."
Villager - "THAT IS NOT THE FACE OF MERCY."
Wario - "Crazy and unpredictable."
Wii Fit Trainer - "WTF."
Wolf - "Tries too hard to be different."
Yoshi - "Don't touch his tongue."
Zelda - "A very satisfying win."
Zero Suit Samus - "Are jet boots even legal?"



OJ
the Impotent Overlord
OJ stumbles around:
OverlordJ is an unlockable character. To be able to play him you first need to lose 10 matches in a row. OJ is an average sized human, wearing dark clothes and a hat. His movement is pretty fast and his jumps are high, because of his low weight. However, this also means he is affected more strongly by knockbacks. Since his regular attacks only use his fists, the reach of his attacks is pretty bad. It is noticable that his special moves are normally only harmful to himself, however, custom versions of each move can inflict damage to opponents as well.

Neutral Special - "What am I even doing here?" OJ stands around doing nothing. Any hit will knock him out as long as this move is being used. Lasts as long as the B button is being pressed

Custom 1: "What are you even doing there?" OJ stands around looking curious. Any hit will deal as much damage to the one hitting OJ as it does to OJ himself. Lasts as long as the B button is being pressed but ends automatically if OJ is hit.

Custom 2: "Why am I even being here?" OJ stands still, turning slightly red in his face and emitting steam. Once the attack ends, OJ explodes, damaging himself and everyone in reach, as well as knocking them back. OJ can knock himself out with that. The damage and reach depends on the time the attack was active. Lasts as long as the B button is being pressed but ends automatically if OJ is hit.

Side Special - "Dang it" OJ falls on his face, hurting himself. Unlike iTs move, this attack deals no damage to anyone else

Custom 1: "Damn it" OJ falls on his face, hurting himself. A cloud of cards scatter around the impact, hurting anyone too close to them.

Custom 2: "Darn it" OJ dives forward, hitting the ground in front of him, hurting himself and knocking enemies back that are in the way.

Down Special - "Why are you doing this to me?" OJ stops, drops and flops around, doing nothing but humiliating himself

Custom 1: "Why, WHY, WHYYY!?!" OJ stops, drops and throws a tantrum on the ground, flailing around. Nearby enemies get knocked back and damaged by the flailing.

Up Special- "Screw this" OJ drops. If he is in the air above some ground, he slams into the ground, hurting himself. If he is above the pits, he drops to his death. If he isn't in the air, he just falls to the ground

Custom 1: "Screw you" OJ drops. If he is in the air above some ground, he slams into the ground, hurting himself and knocking anyone standing in that spot back as well as damaging them. If he is above the pits, he drops to his death. If he isn't in the air, he just falls to the ground. Any airborn enemies in the way will be pulled along, forcing them to drop just like OJ, dealing as much damage to them as he does to himself. The strength of the knockback and the damage depend on the distance fallen.

Custon 2: "Screw Y'all" OJ drops. If he is in the air above some ground, he slams into the ground, hurting himself and creating a shockwave, knocking back all nearby enemies on the ground. If he is above the pits, he drops to his death. If he isn't in the air, he just falls to the ground. Any airborn enemies are pushed out of the way to the side. The strength and size of the shockwave depends on the distance fallen.

Super Smash - "Just make it stop" OJ squats down, drops on his side and rolls up into the fetal position, crying silently. He remains like this for the rest of the match. Nothing affects him anymore and he automatically takes the last place

Tinning
the Tin Man
TINMAN FUMBLES HIS WAY INTO YO HEARTS:

A light character, Tinman is equipped with a wooden staff with a purple crystal adorning the top. A strength enhancing crystal, making the staff as hard as steel- Tinman is a glass cannon, with the same prep time as a cannon. He is dedicated to dealing high knockback and damage, but unable to do either unless he focuses the crystals strength. Standard attacks and uncharged specials are very weak, smash attacks and fully charged specials are very strong.

Neutral B:
Patience-
Tinman stays exactly where he is on the screen, naturally immoveable (unless attacked, which cancels the move) for 1.5 seconds, during which time only the Up B special can be used. After 1.5 seconds, he is unpaused and his previous momentum and direction of travel if applicable are maintained.

Side B:
Wait for it...
Chargeable. A large swing with the staff in front. The crystal in the staff is stronger in this attack as it interacts with the kinetic energy of the target object- The faster the opponent is travelling towards Tinman, the more damage is dealt and the more they are knocked back.


Down B:
TEMPER IMPATIENCE-
Medium range. Uses anger to cause a shockwave around Tinman. Has a decent but fixed knockback rate- great for keeping distance from incoming enemies regardless of health... but not effective for actually KO-ing anyone, regardless of damage. Chargeable to deal more damage and very slightly more range.

Up B:
PERSEVERE-
Depending on the direction the stick is facing 0.5 seconds after the skill is activated, Tinman will teleport to that position. Kinda like meta knight's down B, except instantaneous, in any direction including up and down, and there's no slash attack at the end. There is an explosion at the beginning position however. Maintains momentum and direction of travel from before teleport.

FINAL SMASH:
This Is The Fun Bit-

Crystal surges with power. Half charged attacks now deal what was previously the full charge of damage, and now fully charged attacks instantly KO.

This moveset is based off the fact that I'm not a very patient person, but if I put my mind to it I can accomplish a lot. Thus, a character based off of me would actually be a horrible fighter, having no strategy and flailing around hoping to hit something. Creating a character that plays off my weaknesses by having to charge up my attacks means I am forced to put more thought into what I need to do.

The final smash is, having mastered patience and timing, the fun bit of throwing everyone out of the arena is easier to accomplish.


Captain Combusken
Chicken Chaser
Captain Combusken leaps into the fray!:

Neutral Special:
Hammer Throw - Captain throws his hammer spinning horizontally. Multi hit. Pretty much just works like Greninja's Water Shruiken.

Side Special:
Hammer Leap - Captain leaps forward and brings the hammer down onto the head of the enemy. Very good KO potential, but the leap is FAR- good for travelling long distances and for side recovery, but you are quite likely to fall off the stage if you're not careful.

Up Special:
Hammer Tornado - Looks and functions extremely similar to Link or Donkey Kong's up B, except with a hammer.

Down Special:
Hammer Quake - Captain jumps up and throws the hammer to the ground, causing a short range mini earthquake. This move is extremely powerful and has insane KO potential. As a trade off, after using this move there is a cooldown period where Captain will be left unable to perform any Hammer based moves with his hammer (Specials and Smashes). Inputing these moves will still work, they will just be performed without a hammer. The neutral special will be entirely useless, but all other moves will use Captain's fists instead for a vastly reduced damage. The Hammer Regenerates.

Final Smash:
Hammer Storm - Creates a powerful gust sideways across the stage that blows players away. In this gust are flying Hammer heads. If one hits you it's pretty much a ko unless if you're at very low percentage.

Spoiler:
Looks: Human Captain. Wears Dave's shades, a Red Bill's hat, and a Fast Learner where the Sleeves are red and jumper thing is white with Dave's Logo on it.

Entrance: Flips and hits the ground with the Hammer before standing up, strapping the hammer on his back as he does.

Weight and Speed: Middle Weight, High Speed. Good jumps.

A Button: Every move that is not a Smash attack or a Special attack is performed with the Hammer strapped to Captain's back and uses his fists or weak wind magic. All of these moves do tiny damage and barely scratch the opponents, but some can be useful in combos to set up smash attacks or specials.
Neutral A: Small, weak punches. Multi-hit.
Side A: Flaps arm outward, releasing an Air Blade. Decent knockback for a tilt, but does little damage.
Dash A: Jumps sideways and does a little uppercut.
Up A: A weak multi-hit gust of wind with slight vertical knockback.
Down A: Crouches and jabs the legs/feet.
Neutral Air: A Sideways kick.
Up Air: Uppercut Jab.
Forward Air: Spins around with arms outstretched. Multi Hit. Imagine something in between Mario's Down Air and Megaman's Dash attack.
Back Air: Roundhouse backwards kick.
Down Air: Creates a gust below feet. Works identically to his Up Tilt.

Smash Attacks: Use the Hammer. Pretty damaging.
Side Smash: Swings the hammer back, charges, and hits with it horizontally.
Up smash: Uppercut with the Hammer.
Down Smash: Captain swings the hammer round low to the ground.
ilikeoctopus
Curious About Cephalopods
Spoiler:

Neutral Special:
Octi Shot -- I toss an octopus as a projectile for a short distance. On impact with an opponent or the ground, it makes a small ink explosion.

Side Special:
Power Drills Do Not Work That Way -- I charge up a screw projectile on a power drill and fire it. Distance traveled and power depend on charge time, though more damage is done the closer the opponent is.

Up Special:
Cephalorocket -- I ride an octopus/squid rocket upwards at a slow but increasing speed for a short distance. Side-to-side motion can be minimally controlled.

Down Special:
I'M GONNA STUDY -- I turn to face the camera and my desk appears and slams down in front of me, causing knockback to anyone in the way.

cephalopodAscendant
the Eldritch Horror
CA AND SQUIDDLY JET INTO BATTLE!:
Partnered with his trusty squid scarf Squiddly, cA's attacks have a deceptively long reach. His slender frame makes him easy to send flying, so maintaining distance between him and his foes is crucial. With deadly ranged grabs and a tether recovery, this dynamic duo should not be underestimated.

Neutral B:
Beak Jab-
Squiddly lashes forward, biting the enemy with his beak. The victim takes ongoing poison damage for a short duration.

Side B:
Squid Rocket-
Squiddly slingshots the duo forward, knocking over anyone who gets in the way.

Up B:
Squiddlycopter-
Squiddly whirls around at high speeds as the two rise through the air, damaging enemies who get too close.

Down B:
Ink Bomb-
Squiddly creates a capsule of ink that cA can throw. In addition to dealing damage, it temporarily obscures the part of the screen where it hit.

Final Smash:
RELEASE THE KRAKEN-
Squiddly creates a storm of tentacles that wreaks havoc across the entire screen.

Orange Nelly
the Lost Child
Nelly, orange you glad to see her?:

Enter animation: Nelly is too busy drawing to notice the fight. She looks up, startled, and then throws the notebook away.

Neutral Special: Hoodie
Nelly tosses one of several items from her hoodie pocket. Depending on what item it is, it does more damage. An orange (Low damage, low knockback), action figures (medium damage, low knockback), or an entire computer monitor (high damage, high knockback)

Side Special: Music Time!
Nelly puts on headphones and walks a few steps forward, before loud, blaring music damages all close. If used in the air, it's a hop forwards with the headphones on instead-- Performs faster but is hard to hit with.

Up Special: OC Footstool
Nelly summons one of her characters, and jumps on their head to get higher up. (The character either falls offstage or lands on the ground and disappears).

Down Special: Trip
Nelly trips, doing high damage and knockback to anyone in front of her.

Final Smash: DARGONS!!
Nelly starts drawing a dragon, which comes to life. You can control the dragon during the final smash.

Taunts:
Nelly plays with action figures, mashing them together.
Nelly tries to discreetly continue drawing during the fight, but quickly throws the notebook away again.
Nelly does a silly dance.

"Unlock mode": If Megaman's even here, win as Megaman 20 times.


Last edited by Hanky Panky on Mon Sep 29, 2014 12:24 am; edited 26 times in total

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Re: The Official Quarantine Smashers Thread!

Post by OverlordJ on Fri Sep 19, 2014 9:55 pm

Okay, so, for someone who maybe, possibly, hasn't seriously played smash since the N64, and even then wasn't all that good, any hints how this works? I'd love a better understanding of the mechanics and stuff
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Re: The Official Quarantine Smashers Thread!

Post by d_what on Fri Sep 19, 2014 10:11 pm

Smash bros games always do a demo video on their title screen... the one I linked earlier was the Japanese 3DS one, it was the only one I could find. If you can get an english (or german I guess?) one that'd be most of the stuff you'd have to know. And maybe a video that showcases all the character's special moves.

BTW hanky I'm not introverted at all mspa Well, that's a lie. It's a 50/50 mix. But introspection is a totally different thing and the cold in my moves isn't a metaphor for anything I just really like ice and snow, heheh. P.S I can never not read your title as "Distacted Admin"

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Re: The Official Quarantine Smashers Thread!

Post by Hanky Panky on Fri Sep 19, 2014 10:17 pm

I changed yours to "Snowy Artist." Is that better?

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Re: The Official Quarantine Smashers Thread!

Post by d_what on Fri Sep 19, 2014 10:19 pm

is that a metaphor

are you saying I have dandruff

are you insulting my hair???????


mspa actually I figured you'd just change the -verted to -spective! Scans better that way.

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Re: The Official Quarantine Smashers Thread!

Post by invisibleTerrarium on Fri Sep 19, 2014 10:30 pm

...can you change mine to the "Beast from the Northeast?" mspa
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Re: The Official Quarantine Smashers Thread!

Post by d_what on Fri Sep 19, 2014 10:31 pm

I didn't know you were Russian. Good for you!

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Re: The Official Quarantine Smashers Thread!

Post by OverlordJ on Fri Sep 19, 2014 10:40 pm

Let me put it like this

When I played Brawl with a friend, the stage design thing was the most fun for me and I tried to stay away from items because I couldn't figureout how to use them. My strategy in a fight was to hit them, hopefully knocking them of the platform. Also, there was a % counter which got higher and you supposedly died easier when the number was higher.

I'll go see if I can find a guide (not a video, those take forever to load on my phone) that explains me the basic mechanics.

I suck at fighting games.

Actually, fuck it, lets do it like this:

OJ stumbles around:
B - "What am I even doing here?" OJ stands around doing nothing. Any hit will knock him out as long as this move is being used. Lasts as long as the B button is being pressed

B + Side - "Dang it" OJ falls on his face, hurting himself. Unlike iTs move, this attack deals no damage to anyone else

B + Down - "Why are you doing this to me" OJ stops, drops and flops around, doing nothing but humiliating himself

B + Up - "Screw this" OJ drops. If he is in the air above some ground, he slams into the ground, hurting himself. If he is above the pits, he drops to his death. If he isn't in the air, he just falls to the ground

Super Smash or whatever - "Just make it stop" OJ squats down, drops on his side and rolls up into the fetal position, crying silently. He remains like this for the rest of the match. Nothing affects him anymore and he automatically takes the last place
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Re: The Official Quarantine Smashers Thread!

Post by invisibleTerrarium on Fri Sep 19, 2014 10:52 pm

I actually laughed out loud.
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Re: The Official Quarantine Smashers Thread!

Post by d_what on Fri Sep 19, 2014 10:55 pm

It seems there's a lot of that going around. Must be something in the water.

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Re: The Official Quarantine Smashers Thread!

Post by Captain on Sat Sep 20, 2014 3:35 am

Ok, lemme try this.

Captain Combusken leaps into the fray!:
Looks would be more a humanoid version of me than an actual Combusken. I'd be wearing Dave's shades, a Red Bill's hat, and a Fast Learner where the Sleeves are red and jumper thing is white with Dave's Logo on it. Weapon would be a Hammer. Despite the size of the weapon, I'd be a Medium Weight character and pretty fast. This is because all the tilts and aerials are punches where the Hammer is strapped to Captain's back. They don't do that much damage, even the combo ones. This is because the Specials and Smashes are pretty powerful, and because Captain has very good jumps. He jumps pretty high on both. Also he's speedy. So yeah, weaker low damage tilts and aerials to compensate for speed and jump ability. Would slightly better at aerials than tilts, but only by a little.

Smash Attacks:
Side Smash swings the hammer back and hits with it horizontally.
Up smash is an uppercut with the Hammer.
Down Smash swings the hammer round low to the ground.

Neutral B: Hammer Throw. Will throw the Hammer in a spinny motion. Multi hit. Pretty much just works like Greninja's Water Shruiken.

Side B: Hammer Leap. Leaps forward and brings the hammer down onto yo head. Very good KO potential, but the leap is FAR- good for travelling long distances and for side recovery, but you are quite likely to fall off the stage.

Up B: Hammer Tornado. Looks and functions extremely similar to Link or Donkey Kong's up B, except with a hammer.

Down B: Hammer Quake. Jumps up and throws the hammer to the ground, causing a short range (DKs hand slap?) mini earthquake. Does much more damage than the hand slap. Has insane KO potential. Captain will be left unable to perform any Hammer based moves (Smashes and Specials, not including final smash. They will still work, they will just do minimal to no damage because he'll be punching rather than using his hammer) until the Hammer Regenerates. The move's seriously damaging though.

Final Smash: Hammer Storm. Creates a powerful gust sideways across the stage that blows players away. In this gust are flying Hammer heads. If one hits you it's pretty much a ko unless if you're at very low percentage.
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Re: The Official Quarantine Smashers Thread!

Post by Spark Eletran on Sat Sep 20, 2014 3:49 am

oh my god I just found out about this thread and I am actually cracking up from OJ's
Also. Like I said. Prolly use a mix of hitting people with a freakin' boomerang and "I don't think that's an actual fighting technique" for my standard moves. 80
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Re: The Official Quarantine Smashers Thread!

Post by cephalopodAscendant on Sun Sep 21, 2014 12:32 am

Seriously, OJ, we can help you come up with something better.
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Re: The Official Quarantine Smashers Thread!

Post by invisibleTerrarium on Sun Sep 21, 2014 2:00 am



(yes it's upside down on purpose this time)
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Re: The Official Quarantine Smashers Thread!

Post by OverlordJ on Sun Sep 21, 2014 4:37 am

cephalopodAscendant wrote:Seriously, OJ, we can help you come up with something better.

Eh, I'm faily happy with my moves, they are fitting, since I don't know how to do smash. That said, I am going to revisit my move list with more info and some custom moves

OJ stumbles around:
OverlordJ is an unlockable character. To be able to play him you first need to lose 10 matches in a row. OJ is an average sized human, wearing dark clothes and a hat. His movement is pretty fast and his jumps are high, because of his low weight. However, this also means he is affected more strongly by knockbacks. Since his regular attacks only use his fists, the reach of his attacks is pretty bad. It is noticable that his special moves are normally only harmful to himself, however, custom versions of each move can inflict damage to opponents as well.

Neutral Special - "What am I even doing here?" OJ stands around doing nothing. Any hit will knock him out as long as this move is being used. Lasts as long as the B button is being pressed

Custom 1: "What are you even doing there?" OJ stands around looking curious. Any hit will deal as much damage to the one hitting OJ as it does to OJ himself. Lasts as long as the B button is being pressed but ends automatically if OJ is hit.

Custom 2: "Why am I even being here?" OJ stands still, turning slightly red in his face and emitting steam. Once the attack ends, OJ explodes, damaging himself and everyone in reach, as well as knocking them back. OJ can knock himself out with that. The damage and reach depends on the time the attack was active. Lasts as long as the B button is being pressed but ends automatically if OJ is hit.

Side Special - "Dang it" OJ falls on his face, hurting himself. Unlike iTs move, this attack deals no damage to anyone else

Custom 1: "Damn it" OJ falls on his face, hurting himself. A cloud of cards scatter around the impact, hurting anyone too close to them.

Custom 2: "Darn it" OJ dives forward, hitting the ground in front of him, hurting himself and knocking enemies back that are in the way.

Down Special - "Why are you doing this to me?" OJ stops, drops and flops around, doing nothing but humiliating himself

Custom 1: "Why, WHY, WHYYY!?!" OJ stops, drops and throws a tantrum on the ground, flailing around. Nearby enemies get knocked back and damaged by the flailing.

Up Special- "Screw this" OJ drops. If he is in the air above some ground, he slams into the ground, hurting himself. If he is above the pits, he drops to his death. If he isn't in the air, he just falls to the ground

Custom 1: "Screw you" OJ drops. If he is in the air above some ground, he slams into the ground, hurting himself and knocking anyone standing in that spot back as well as damaging them. If he is above the pits, he drops to his death. If he isn't in the air, he just falls to the ground. Any airborn enemies in the way will be pulled along, forcing them to drop just like OJ, dealing as much damage to them as he does to himself. The strength of the knockback and the damage depend on the distance fallen.

Custon 2: "Screw Y'all" OJ drops. If he is in the air above some ground, he slams into the ground, hurting himself and creating a shockwave, knocking back all nearby enemies on the ground. If he is above the pits, he drops to his death. If he isn't in the air, he just falls to the ground. Any airborn enemies are pushed out of the way to the side. The strength and size of the shockwave depends on the distance fallen.

Super Smash - "Just make it stop" OJ squats down, drops on his side and rolls up into the fetal position, crying silently. He remains like this for the rest of the match. Nothing affects him anymore and he automatically takes the last place

I'll add the taunts, missing customs and other stuff later

EDIT: I added two more customs. Also, here is a picture that might be useful, maybe

Spoiler:
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Re: The Official Quarantine Smashers Thread!

Post by Hanky Panky on Sat Sep 27, 2014 11:23 pm

'kay, added normals, taunts, and a victory pose.

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Re: The Official Quarantine Smashers Thread!

Post by Spark Eletran on Sun Sep 28, 2014 12:19 am

Spark Eletran zaps in!:
Neutral Special:
Character Choice -- Works like Shulk's, but gives no buffs- Just chooses one of the five Chosen None characters. No immediate effect, but it'll come into play iiiin...

Side Special:
Character Summon -- A bit like DHD's Down B in a way, I summon the previously chosen character in front of me, all with different effects. Delwyn blows enemies away with a wind effect, Blair makes an area-of-effect circle of damage with majyyks, Velda punches enemies in the face (high knockback), Joshua slashes at them (low knockback, high damage) and Alarik shoots a fireball. If you can hit them before their respective actions, you stop them.

Up Special:
EXCITEMENT -- Literally just an upwards hop full of EXCITEMENT. Good KO move if it hits, lots of knockback.

Down Special:
Messenger Boy -- For a short moment, I make some kinda "looking around" pose. It works a bit like a mix of a counter and a reflector in a way: If hit by a projectile, I can send it right back, but it needs precise timing like a counter. How's this better than a reflector in any way? It lets you choose the direction you send the projectile in, from 8 like Megaman's neutral B! Just input it in the control stick after activating the move.


FINAL SMASH
Nintendo -- ...I AM COMPLETELY SERIOUS WITH THIS OKAY
Just literally makes a vertical shower of Nintendo consoles in front of me. If it hits, activates a cutscene that is LITERALLY JUST ME GUSHING ABOUT NINTENDO GAMES AND CONSOLES AND STUFF as a bunch of them fall on top of the enemy, dealing damage. Then, in the end, in one last burst of excitement, BA-BAM IT'S SMASH BROS and all the everything explodes, knocking whoever was caught in it away.

Others:
Looks: duh

Chosen None characters: Del, Blair, Velda, Joshua and Alarik here

Entrance: Literally falls into the battlefield with a trail of lightning, right on his own face. quickly stands up and brushes his clothes off.

Weight and Speed: Middle Weight, Middle Speed.

A Button:
Neutral A: A three-hit combo consisting of taking his yellow boomerang, hit them left-to-right, then right-to-left and lastly down-to-up, doing it a little too hard and throwing the boomerang away in the process. Very quick, medium damage, last hit has nice knockback. Shoots off a boomerang projectile around one Spark's height backwards in the process that does little damage and... doesn't come back.
Side A: A fast kick, nearly losing balance. Shoots opponent diagonally up.
Dash A: A dropkick, nice damage.
Up A: Shoots the boomerang upwards with an electric effect. Nice range, not much knockback.
Down A: Stretches out his foot as far as possible can in a kick.
Neutral Air: A bit like Villager's and Kirby's, just spins around with all limbs stretched out.
Up Air: Spins boomerang over head quickly, doing multiple hits with medium knockback in the end.
Forward Air: Just a CRAZY strong swing of the boomerang, very high knockback.
Back Air: Again, a crazy strong move knockback-wise. Swings both elbows backwards in the air.
Down Air: Shoots the boomerang straight down, doing multiple electric hits. Can be a meteor smash if hit by the initial swing of the boomerang.

Smash Attacks:
Side Smash: A bit similar to Mario's/Pikachus in a way, charges electricity in hand and then makes a ball of it in front. Multihit.
Up smash: Multihit as well, charges up and then punches repeatedly with a strong hit in the end.
Down Smash: ...Again multihit, charges and then spins in place (similar to Mario's down air, but in the ground). Loses balance in the end and throws the opponent upwards with nice knockback.

Grab and Throws:
Grab: Just your normal, usual grab
Pummel: A bit... Maniacally, slaps them across the face while holding them with the other hand.
Side throw: Literally the most unorthodox throw in that well... It consists of slapping someone like, directly straight in the face and then pushing them away.
Down throw: Throws them into the ground, then jumps on top hard and slips, throwing them away. Heavy damage, not as much knockback as the rest.
Up throw: Wind up a bit, then literally just throw the opponent straight up. Not as much damage, heavy knockback.
Back throw: Similar to up, but backwards.

Taunts:
Up taunt: Plays with boomerang a bit, throwing it around between hands.
Side taunt: Spins in place in a single leg.
Down taunt: Sits down, confused, looks around, then shrugs and gets back up.

Victory poses:
1: Three uppercuts (pauses at third) followed by excited shaking
2: Hops in from the background, three times again (pauses at third) and ends in excited shaking too
3: Bobs around while sitting on the ground, with the last chosen none character decided on in the background. Del's smiling and bobing while standing up, Blair's hovering and making writings on the air with magic, Velda's looking at some screen in her roboarm, Joshua is leaning on his sword bored, and Alarik is flying and looking to the side nervously. Pauses at the third bob.

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Re: The Official Quarantine Smashers Thread!

Post by invisibleTerrarium on Sun Sep 28, 2014 2:38 am

Oh yeah, grabs. Victory poses. Forgot about that stuff.
shite:

Pummel Hits them with the sabre's pommel. It's a pommel pummel. I'm HILARIOUS
Forward Throw Throws them out a little ways in front of him and stabs
Up Throw Uppercuts them upwards with the guard
Down Throw Slams them on the ground, pretty basic

Ledge Attack Stabs the ground/anyone in front of the ledge and uses it to climb back up

Entrance Is already on the stage at the beginning, mask up, salutes, mask down, en garde.

Victory Pose 1 Mask up, salute.
Victory Pose 2 "I fight for my friends." Drops sabre, looks pissed.
Victory Pose 3 Takes out journal, "Newsflash: you suck."

final smash assists:

All of them pass the enemy to me for the final blow
Mattheo Slices 'em up with hands moulded into sword and shield shapes, then slams them to me with the shield.

Savi Transforms to crab form, traps them in cage-hand, spears them repeatedly with legs, then bites them with dragon-hand and tosses them to me

Cassidy A good old-fashioned beatdown with punches and kicks, then throws them through a door.

Mason Tosses the enemy a knife, a fair, meta knight-style fair fight. But then he kicks their ass. Violently.

Prof. Solomon Various gravity-switching mindgames, then a drop from the ceiling and a kick to me

Taylor One punch to the highest pressure point she can reach, then a grab by the collar, and a throw.

Dr. Gacy Leaves the ruthless beating to me, he doesn't fight. He does sort of halfheartedly cheer from the sidelines tho

Dr. Glass Teams up with me to kick ass. Precisely.

Alistair or any other character from Rallentando Strider-style flash-stepping time travel shenanigans.

Danny A flashy (and painful) light show with his tasers and lighter finger.

Kadamus Ruthlessly blasts them with the laser gun and scratches them up with his fingers, then puts his glasses back on and kicks them over to me.

George Sets them on fire. Literally. Just sets them on fire.

Carmen Throws them around with telekinesis and then hurls them right onto my sabre.

Marigold Since she isn't really mentally up to the task of hurling people around with her telekinesis right now, she picks up some heavy objects with it and tosses them at the enemy, then uses a last huge flow of will to throw them at me, then sits down to rest.

Blue Does... something. The view is on my horrified expression instead, and then it switches back to him, he laughs, and punts them over for me to finish them off.

Prison Slices the enemy up with her huge lapis lazuli sword, and then we double team.

Margaret Appears in her boxing outfit to go for a round with them. She allows them to put up a fight for a little while, but curbstomps them.

Athena Roughs 'em up with teeth, claws, and elbow blades.

Darius A bit of confusion fu for a bit with his invisibility powers, but then blows a hole in them with his pistol and shanks them a couple times, and then kicks em over to me.

Echidna Constriction, and then venom.

Romulus Charges, and HEADBUTTS them over to me.

Galileo Flaps about panicking for a little bit, but divebombs them from the air and does a crazy elbow drop.

Pasiphae Shows up on her pirate ship and blasts the hell out of the poor enemy.




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Re: The Official Quarantine Smashers Thread!

Post by NinteNerd on Sun Sep 28, 2014 3:25 am



please don't actually use that tagline

your favorite awkward heavyweight:


-B: rears up and throws hands down, sending character's outline out a short distance. poor knockback and slow to start, but has a huge vertical hitbox and is excellent momentum cancel in the air. can cancel most projectiles.[will force the user backwards slightly].
^B: poofs into a heron-based creature and takes a strong, spiraling flap upwards before diving back to the ground and transforming back upon landing; can be diagonal or vertical.  highly punishable before the upward spiral, which traps and hits consecutively until its peak. medium-poor knockback on final hit. dive is high-priority with a strong hitbox on tip of beak; user bounces slightly up or backward while transforming back, depending on whether the dive is vertical or diagonal. character is much lighter while using this move.
>B: short lunge forward with jaws spread wide, will slash players at the edge of its range and latch onto closer ones and can then preform a few suplex-like moves for good knockback. minimal horizontal recovery.[think Monkey Flip/Koopa Klaw]
VB: user surrounds self with powerful soundwaves. [working on how most of the effects will work]  stationary attack covering a decent-sized radius all around. gently pushes nearby opponents.

-A: a quick bite with decent knockback for a jab.
-A combo: jab with the snout, claw swipe, tail swipe. small chance to cause tripping at lower percents.
dashA: turns and projects spikes outward during a small hop for a decent amount of very horizontal knockback, user lands in a roll.

^tilt: quick, arcing upward whip of the tail. good range all around, mediocre knockback. strangely high-priority
>tilt: headbutt forwards
Vtilt:

^smash: sturdy upward headbutt, with spines extended. launch power is greater toward the head, but range and and damage is greater on the body.
>smash: launches forwardfrom hind legs in a spinning ball
Vsmash: poor launch power

-aerial: a four-directional sort of punch. mediumknockback [basically it's an X-pose in midair]
^air:
>air: swipe forward with both hands strong knockback if it connects at the tips
Vair: twirls tail below for a weak, consecutive-hitting move with decent range and minimal knockback.

grab: flicks tail out in front
dash-grab:
pivot-grab:
pummel: kicks with hind legs
^throw
<throw: flips and slams opponent to the ground on the opposite side.
>throw:
Vthorw:

final smash: REPTILE STORM:

taunt1:
taunt2:
taunt3: poofs into the bird character and does a menacing cackle with wings outstretched.

alt colors:
alt costumes: Noizoid, Specter, SU

i'm gonna edit this more later. i got distracted with talk of magic space mineral ladies and summer vacations with terrible uncles gone awry, and i lost my train of thought.
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