Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Xaber on Thu Sep 12, 2013 6:28 am

@wP: Yes, I know about the Seven. I know all too well.
I've played a fair way ahead of where I am in this run.

Plot Summary:

- Woke up in ruined Littleroot Town
- Saved Prof. Birch
- Decided to go look for Raisin's brother and May
- Fought Deathcaller Alicia
- Went to Petalburg City
- Fought demon in Petalburg Woods, got Stone Badge from it
- Went to Rustboro City
- Met Gleis in Rustboro
- Closed portal in Rusturf Tunnel
- Defeated Pestilence at Vedanturf Ruins; Alicia was there; Pestilence was the one who destroyed Littleroot
- Got Surf, went to Dewford Island
- Defeated Meteor, King of Dragons who had some kind of alliance with Raisin
- Beat the gym

chefs n things:


This is the gym TM. It is so totes obviously a Dark-type move like no other Dark-type move is.



The darkness still doesn't go away after that fight, which I find mildly irritating.



Oh great. Plot.



Not much; Birch is just reminding Raisin to look for Brandon and May.



They were going to the desert.



Encounter somewhere-or-other. Missed it.



One of the swimmers had this. It's a normal Qwilfish, but this is it's dex entry:
"This is the Poison Swimmer's special Qwilfish. It hatched from an egg laid by a rainbow. He says that if you take Telson to the fifth pumpkin fairy, he'll tell you a secret."
Yeah. Don't know if it's obtainable.



Went down easily enough.



Hey let's go on the abandoned shi-



Oh.



Uh... okay?



Things to do on Route 109:



Heal.



Get sassed by grandfathers.



Meet hopeless romantics.



Battle stereotype-breaking swimmers.



Like so.
And that's Route 109, folks.



More vaguely menacing foreshadowing.



Also this.
I really, really hope this is what I think it is.



Damn.



Oh well, let's see what's inside.



What? How does that even work? How can you stuff somebody with salt and then turn them inside out or ok fine snakewood logic.



That's more like it.



WHEN CHEFS ATTACK



YELL AT THEM



KEEP YELLING
THE CHEF IS A CREATURE OF BRILLIANT NATURAL CAMOUFLAGE
IT IS ALWAYS STILL NEARBY



oh wait we're expounding on plot points there's no way we'll be jumped now



Upon reflection, a Pokemon hackrom is not the ideal medium to tell a heartbreaking story in. That, and it's difficult to take this seriously when for all I know giant volcano worms are about to leap out of the ground and attack me.



Oh great more chefs.




Jump Kick? Ok.



What is this chef screaming about? Is he insane, or just scared of Raisin?



uh
uuuuuuuuuhhhh
moving on



Thankyou for the helpful hint, game. It sure is lucky that Arclight Spanners exist to break stuff for us. A spanner will definitely let Raisin move this when a Hariyama is apparently unable to do so.



Yeah, that seems like a great idea. Why not?



Uh
how did we fall into here
shouldn't there be water somewhere
water does not work like that game
physics does not work like that game



This guy's an Inquisition member. The Inquisition is important later on.



We then go and meet this guy.



He's an Usher. We're on a submarine. He wants us to go and fix the engine for him. Sidequest time...

next time.
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Dregadude on Thu Sep 12, 2013 1:54 pm

Oh jeez, I bet one of those damn zombies got stuck in the engine again.

Hahaha, why are screaming chefs even attacking you??? Is there any reason for this???
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Xaber on Fri Sep 13, 2013 9:02 am

@drega: I think we can attribute every mechanical problem ever to zombies getting stuck in the engine.
The chefs are attacking because apparently FAMINE has driven them insane through hunger.

general silliness:




We get off to a good start.



Good start=over.



The top floor of the submarine is just a mass of engine-y stuff and things. Took me a while to find this doorway of... interesting placement.



New catch! There's a large pool of water down in the lower layers, and Magnemite are floating around there.



Steak is awesome, and s/he(it) takes stuff down.



Medkits, medkits everywhere



And pokeball dispensers too
Viciously expensive, I might add (600 a ball)



Also, I just noticed that Hariyama is now Fighting/Normal. I'm not really sure why, but whatever.



These are rare encounters. Thank... War? Meteor? Pestilence? Death? that I did not catch this.



Anyway, we have to go here to find the engine-fixing plot token. (It also smashes boxes.)



Also guess what else the Arclight Spanner does?



AND YOU GET INFINITE ITEMS, AND YOU GET INFINITE ITEMS, AND YOU GET INFINITE ITEMS!
EVERYBODY GETS INFINITE ITEMS EXCEPT THE DRAGONS



Urge to make immature joke... rising...



Instead, let's just go fix the engine. I guess Raisin is actually a qualified mechanic, then.
but she has amnesia
amnesia




Anyway, once that's done, the submarine drops us off on the other side of the box-that-can-only-be-broken-by-spanners.



We meet the Lilycove resistance. Apparently, the insane chefs "can't stand food" and so the markets are safe.
what
how does that
uh
but
the chefs don't like food
but why
how
i
just
what
i don't understand



All the buildings in town are empty.



Using the spanner. Still not sure why a Hariyama couldn't just punch the box or something.



Also this guy was just hanging around in the rock.
I... think he's from normal Ruby?
Glitch I guess.



He's not always there, either. :/



RAISIN STOP OBEYING RULES
A ZOMBIE APOCALYPSE IS HAPPENING RIGHT NOW
STOP OBEYING RULES



New catch. Not a huge fan of Oddish.



I missed the screenshot here
But Team Plot the Inquisition are moving out



This path was already irritating enough with the unavoidable grass everywhere
But you had to make it worse, didn't you


Here we go. Team Plot, roaming free in its natural environment.
No flash photography, please.



After seeing the overworld sprite, that hair is so disappointing.
Like, I was expecting him to have poofy curls everywhere
and he's got some silly short haircut
1/10



Also there are still these stupid chefs everywhere



And they have Kirlia with Calm Mind/Double Team/Psychic
If you get unlucky, they are very nasty to take on



With one Calm Mind, Psychic is a 2HKO on almost everything on my team.



And next we have - DEAR GOD MAKE IT GO AWAY



KILL IT KILL IT AAAARGH



AAAAAAA



WHY



OK they're dead

we're all good



Apologies, Kale, but my Dead Zigzagoon™ is getting a little blunt.



More inquisition members disappointing me with their haircuts
I can just doze as Raisin cleans them up I supp-



ABORT ABORT ABORT



In the gloom, nobody noticed this.



CHEFS STOP

Not much happens here. I should be able to update tomorrow, but after that I'll be away until Tuesday.
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Dregadude on Fri Sep 13, 2013 3:19 pm

The German word for cabbage is Kohl, you know. Sounds a lot like Kale.

Omfg those zombie sprites/puns are easily the silliest thing of this game. Do they even behave any differently than normal Pokemon?
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by OverlordJ on Fri Sep 13, 2013 5:03 pm

As a German, let me just say that the way I think you'd pronounce Kale is pretty much nothing like "Kohl"

(I assume "Kale" is pronounced like "Ale" but with a "K" in the front, obviously

"Kohl" sounds more like "old" but with out the "D" then like "Ale", obviously)
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Dregadude on Fri Sep 13, 2013 5:48 pm

Okay I know that

in my mind they're similar because k and l and four letters and oddish is a vegetable anyways so yeah

stahp
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by invisibleTerrarium on Fri Sep 13, 2013 7:01 pm

Bottom line: Don't try to impress the German guy by speaking wrong German mspa
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by OverlordJ on Fri Sep 13, 2013 7:17 pm

Eh, I'm okay as long as you're not yelling every german word you say. There's really no reason to yell everything.
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Xaber on Fri Sep 13, 2013 11:19 pm

@drega: I just chose Kale because it was a leafy vegetable and I'm uncreative.
The zombiemons all have the same BST and moves as normal Pokemon, with one important exception, which we will come upon at a later date.
@OJ: Let's put this discussion on ice.
It's making me feel Kohld.
@iT: Yeah, I think that that's good advice for life.

new mauville murder mystery:




More inplotition members around.



They're everywhere.



And then this loser shows up.



Apparently these guys control the government of Hoenn now. Is there anything left to govern? In terms of allegiance, they're fighting the zombies, but the hairstyles are so disappointing that right now I'm rating them as Lawful Neutral.
Also, they're fighting Raisin, which means by Pokemon logic that they're bad guys.
(they don't notice us because Gleis made us invisible)



uh
important plot lady who just turned up
are you okay
uh
that looks kinda uncomfortable
hombone are you alright



Apparently the Inquisition thinks Gleis is evil!!!
There's definitely no way he could ever be evil in any conceivable shape or form, right?



Also, he tells us to go help the refugees from Mauville, who are camped in New Mauville.
Raisin, like the unthinking PC she is, obeys.



GEE I WONDER WHAT THIS PLACE IS
IT WOULDN'T BE IMPORTANT AT ALL, WOULD IT?
(this place will come next update, and I hate it. I hate it so very, very much.)



Anyway, this place is where we're going to. Dantalion's here waiting for us.



And then we find out that... somebody was murdered! And Raisin's supposed to find the killer!



Apparently, the police have an unthinking trust of Gleis as well, and I have no idea why.



So, we need evidence, a motive, and a means. Cue boring semi-scripted "investigation" sequence.



Nothing to tell us.



Okay? Suspect, I must say.



I like this kid.



Okay?



Suspect #2.



Tried to pick up an item. Found this.



Boxed for now.



Evidence! Apparently, the killer uses Fire-types.



Wattson's hanging around here.



Evidence, and Suspect #3.



"From this evidence, I deduce YOU were the killer!"



Wattson provides supporting evidence, and hints that the chef might be going insane.



So we go talk to the officer and present our evidence for the chef being the murderer.
- he was nearby the crime that night, and didn't deny it
- his alibi for what he was doing was very flimsy
- he has a fire-type for cooking
- he disliked the victim and could be going insane

Then the officer asks if you think the chef's the killer. The correct answer is "no", because Raisin thinks it was Wattson based on this evidence:
- electric-types can also scorch bodies
- the chef said he was looking for honey that night, but couldn't find any and actually grabbed nutmeg. (see flimsy alibi above) Apparently, this means that there was no honey because it can be used to power up electric-types and wattson might have done that to kill wilfred and aaaaaaaaaaaaaaaaaaaaaaaaaagh
ok
i can take some bad writing
but here we are being railroaded into accusing somebody of murder when the evidence for it barely qualifies as circumstantial when we already have an exceedingly clear suspect
we never get a motive for wattson killing wilfred
the evidence is based purely on this bullshit idea of him using "electrihoney" to power up his pokemon
and of course the goddamn officer just goes along with it
i could've accused him of murder because he has a birthmark that looks like the victim
and he would've confessed
it's like the worst police procedural i've ever seen
one where a chirpy 16-year-old decides evidence doesn't matter and just accuses whoever they want
aaaaaaaargh
let's just fight wattson and get this stupidity over wi-



but
i
what
uh
how
i
just
what
what
what



game this is bullshit

Since this was a forced, scripted loss, I just ignored it in terms of Nuzlocke rules. Nothing else to do, I guess.

Next time: We fight Wattson, and enter the Island of Calm.

Probably won't be updating for the next few days.
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by OverlordJ on Sat Sep 14, 2013 12:34 am

So many questions...

Since when does honey power electric attacks?
Why would Watson kill someone?
Why would he join those Inquisition guys?
Why does he have a Lv 100 Pokemon?
Why did you have to lose there?
What's going on?
Are the makes of this "game" stupid or something?

...

Also, why do you hate that place?
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by invisibleTerrarium on Sat Sep 14, 2013 12:47 am

But wattson is the best gym leader in the history of pokemon
SNAKEWOOD MAKING PEOPLE WHAT THE HELL *angrily shakes fist skyward*
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by OverlordJ on Sat Sep 14, 2013 1:08 am

Exactly, he's old and jolly but also cool. He's like Santa but cooler!
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Dregadude on Sat Sep 14, 2013 4:05 am

Man, everybody in Hoenn used to be so friendly and chill. Then, everything changed when the zombie hordes attacked.

a hundred years passed and my brother and i discovered the new player character, a trainer named raisin okay i'm done now
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by tinning3 on Sat Sep 14, 2013 5:48 am

But out of every chef youi've met so far, 100% of them were evil and poking chef shaped holes into everyone. Why isn't this one evil? Is he a vegetarian chef? Is that why he wanted honey?
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by NinteNerd on Sat Sep 14, 2013 2:36 pm

this is horrible and dumb and i love you for persevering through it.

that jynx.
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Xaber on Thu Sep 19, 2013 8:05 am

replies, since they're a little long this time:

@OJ:
1. Since the zombie apocalypse, seemingly.
2. I don't know. I've played quite a bit further, and we never find out why Wattson did it.
3. Again, no idea.
4. See below.
5. The plot demands it. PLOT FOR THE PLOT GOD.
6. No idea.
7. It is difficult to say. The hacker was 16 when he made Snakewood, and it was the first hack he'd ever made, so some of the flaws are understandable.
8. See below.
@iT: Wattson is just... i have no idea. His motives, etc. are never explained besides "the inquisition allied with him" or something. This is made even sillier by later events involving the inquisition,
plot spoilers, not that it makes much difference:
SINCE THEY ACTUALLY TURN OUT TO BE GOOD AND TEAM UP WITH THE PROTAGONIST SO WHY WOULD THEY WANT SOMEBODY TO COMMIT MURDER
@drega: And although her gullibility is great, she still has a lot to learn before she can truly advance the plot. But I believe Raisin can save the world.
@tinning3: The chefs are going insane because of Famine, apparently, since Raisin makes the obvious deduction that only Famine could send a chef insane. This one apparently escaped Famine's influence because... I have no idea at all? I guess he's underground, and that makes everything better.
@NN: Thank you. I'll try my best to keep going.

this update may contain venting:



There we go, venting all done.
Except not.



Anyway, since Wattson is still running around with that Level 100 team of his, the obvious thing to do is to turn off the generator that's powering up his electric type Pokemon.
I mean, it's not like that would adversely affect these people hiding out even though this generator is hooked up to the entire colony of New Mauville or anything, right?
Also, why is there an easily-accessible button that turns off the entire power supply for this place off?
Also, why is it placed in the same room as a chef who's apparently suspected of murder?
Also, why are there still people here when Wattson confessed to murder within earshot of several witnesses?
Also, why hasn't that policeman evacuated the entire place, given that there is a suspected murderer running around with Level 100 Pokemon?
Also, why everything, game? WHY?



Let's just finish this goddamn subplot and get back to the comparatively intelligent main plot.



Apparently removing Wattson's electricity deleveled his Luwray by 76 levels and devolved it two stages.
Okay?



Anyway, curbstomp. (Note the presence of a Raikou. In the 4th Gym. Yeah.)



wha- NO. NO NO NO NO NO. I WILL NOT LET THIS STUPID PLOT GO ON FOR ANY GODDAMN LONGER, YOU HEAR ME?



And then the officer apparently captured Wattson and the electricians. Seemingly, the teleport was just a useful device to finish this scene quickly. The game actually did something right for once.



Anyway, back to Mauville, where we find plot hiding in the gym.



Gleis got captured. Well, damn.



Let's put that off for a bit and check out the route west of Mauville. Apparently the Daycare is still running.



More of these guys on the route.



Besides a new 'mon.



Good ol' Sausage the Roselia.



GO AWAY



This is cool. I guess.



GO AWAY



SINCE WHEN IS THIS BALANCED
SNORLAX
THIS THING IS REALLY GOOD
STOP PUTTING IT ON RANDOM TRAINERS



I DON'T CARE



Next trainer had this.



It had the fairly ridiculous set of Calm Mind/Double Team/Psychic/something.

Get unlucky with Double Team misses, and you're in for some pain, ie a 2HKO on everything in your team.



This was a +1 Psychic on my only resist.



Sigh...



Then Dressing took it down.



Steak, you were cool, and you could've been cooler. Sleep well.



Kale, you did better than I expected of the Oddish line. See you around.



I added Sausage and Caramel (Roselia and Voltorb).



The path north of Mauville is blocked by a rock. This guy mentions a Troll. He comes up later on.



Anyway, the Inquisition base is here.



Encounter! Ditching Sausage for this. Breloom is pretty cool.



Obvious name is obvious.



You flatter me.



Oh look a sign.
Does Raisin have blue hair? I guess she kinda does?



There are some high-level wilds running around. They give awful exp though.



This happened. Unfortunately, Portobello missed out on Mach Punch.



Also, fun fact about medkits; when you use them in a forest, everything gets darker. I have absolutely no idea why.



Something needs to learn Cut for the next bit.



Boxed Caramel to bring in Sausage.



Medkits are fun.



So next up we come to this mountainous bit. There are several caves scattered around. We need to enter each of them



And defeat the Deadly Seven member inside.



Also, every time you exit the cave, you come out here, and have to walk back around this stupid maze to get to the caves.



They all have one level 28 mon. They kinda suck, honestly.



Number 3 has this fakemon, which has Speed Boost. I believe that it's a Flying/Flighting type, but I'm not sure.



Number 4...



Number 5...



6...



And Seven! There we go!



WHAT.
NO.
YOU HAVE GOT TO BE KIDDING ME.
NO NO NO NO NO NO NO NO.



YES GOOD RAISIN. THAT IS THE MOST SENSIBLE THING YOU'VE SAID SO FAR.



I DON'T CARE.



Please, just stop it.

Please.

I can't take it any more.

Stop it, please.

why



Also, putting a switch on the side of a Wanted Criminal sign strikes me as an unusual idea.



And so we find ourselves here, in this hateful cave.



There's another medkit here. This one does not spontaneously darken the sky.



Through that cave, we find this place. It's called the boardroom, and has an infuriating puzzle. Basically, there's only one route through this place. If you step on any other tile, you're teleported back to the start. It's an awful, pointless puzzle, and I hate it so much.



Also, these guys are back. Please just leave me alone.



They have the same teams, along with some exceedingly stupid dialogue.




Also, this is still a thing, and I still hate it so, so much.



NO.



WHY AM I FIGHTING YOU IDIOTS AGAIN.
AGAIN.
THIS IS BEYOND BELIEF.
I AM DONE WITH THIS STUPIDITY.



GO. AWAY.



YOU ARE NOT FUNNY.



YOU NEVER WERE.



I HATE YOU ALL SO, SO MUCH.



NO.



I HOPE YOU STILL LIKE THESE MAZES. THEY'RE NOT GOING ANYWHERE.



YES, I DID.

I WISH I HADN'T.



"Meddling kid"? That was the best you could come up with?

Wow.



The tiles seemingly will unleash fierce, destructive waves of death upon me.



...Right. Waves of death.



Ham because it sounds similar to Hombone, I guess?



Onwards, Raisin, if only because that means I can leave this place faster.



These guys seems to be big on the unflinching loyalty thing.
Also, you see that staircase there?



GUESSS WHERE IT LEADS.



NOW I HAVE TO GO BACK THROUGH THIS STUPID MAZE AGAIN.



Okay, we're in the room that we're supposed to be in. Oh goody. Warp panels. I suppose the best thing to do is wander around until I find the right-



uh
What's this, you might ask?



OH, JUST YET ANOTHER FORCED UNWINNABLE BATTLE THAT YOU HAVE NO WAY OF AVOIDING IF YOU CHOOSE THE WRONG WARP PANEL.



Damage is from it using Double-Edge.



We end up back in Mauville. Not counting that as a wipe, since I had no way of avoiding it.

Of course, since we're back at Mauville now, you know what that means, right?



We have to go through this place again.



Okay, we're back. Savestate time.



Perfect.



Now, let's just fight this grunt with a Hombone and-



GUILLOTINE.

GODDAMN. FREAKING. GUILLOTINE. I USED VITAL THROW, AND THIS STUPID THING USED GUILLOTINE AND HIT.

Let's just send in Portobello for the Mega Drain KO, and-



WHAT. IT. IT LIVED. AND HIT WITH GUILLOTINE AGAIN.

ARE YOU FREAKING KIDDING ME. WHAT. JUST. WHAT THE HELL. I JUST, I, I, WHAT. THE. HELL. GAME.

HOLY FREAKING HELL.



JUST WHAT. WHAT. WHAT.

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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by OverlordJ on Thu Sep 19, 2013 9:15 am

Holy shit, your Pokemons are dying all the freaking time, is that normal for a Nuzlock run? Because I am not used to seeing THAT many of them die...
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by willPowered on Thu Sep 19, 2013 9:45 am

OverlordJ wrote:Holy shit, your Pokemons are dying all the freaking time, is that normal for a Nuzlock run? Because I am not used to seeing THAT many of them die...
It is if you're playing something as unbalanced as this. At least it isn't dark rising, where the playthrough of it I saw was almost completely of the form destiny Bond, revive, destiny bond revive, rinse and repeat until all 6 level 100 legends are dead.

And now we reach the part where the game switches from over the top (parody?) horror to completely moronic (parody?) lulz-so-random mode.
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Dregadude on Sat Sep 21, 2013 5:01 am

Well, at least your pain continues to be hilarious.

We're all rooting for you, and your sanity.
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Xaber on Sun Sep 22, 2013 7:54 am

@OJ: It's a combination of me running it blind, not constantly grinding, Snakewood being pretty difficult and general bad luck every now and then.
@wP: DoesntKnowHowToPlay's playthrough of Dark Rising, right? That game is crazy.
@drega: Thank you, for all the good it does.

general ineptitude on all sides:


Started grinding Ham, Caramel and Sausage as replacements.



Ham's excellent moveset sure makes training him a breeze.



Up until he died. Turns out the the calfmon has Double Kick and a decent attack stat. Oh well.



Ham, you did basically nothing.



Caramel? Let's not.



That's more like it.



Possibly the only time a Weedle could ever be threatening in-battle.



Excellent.



Also, Cut was slightly buffed.



WAIT WHAT
;_; RIP Sausage
(Left him in on a Psychic. Didn't expect it to do so much considering Roselia's special bulk and Ralt's awful stats.)



Anyway, Boardroom maze again.



Warps...



Rather silly invisible path...



And now a cave. Great.



This is a secret underground base. Why would the Inquistion let Slugma run around?



And then more death.
This update is becoming rather morbid, isn't it.



Double battle stuff.



Surf spam a go-go.



And nothing of interest occurred.



We found Gleis! Excellent! Now we just have to figure out how to get him out of the lava-



wait what
what
what
i don't even
i just
i just
i
the hell is wrong with this game



also you can find these while surfing around in the orangeade
suddenly everything makes even less sense



Then we have to go and get Gleis' Pokemon and stuff for him.



I don't know why i put this screenshot here.



BOSS GARDEN

At this point I went back and grinded for a bit.



The most important thing that happened was this.
It's a cool design and all, but I don't see how it evolves from Qwilfish.



It has some pretty good stats. Great attack and speed, decent other stuff.



That should be enough grinding for now. (Sauerkraut and Sausage are there because there are no PCs in the base, and I am not going through that maze any more than I have to)



This is an interesting cave.



Anyway, to the boss!



What good is a Pokegear for research? Those things do nothing except play music and make phones calls.

Wait...

OH MY GOD
GLEIS IS YOUNGSTER JOEY
EVERYTHING MAKES SENSE NOW



curbstomp curbstomp curbstomp OH SHI-
NO PRIORITY DAMMIT



C'mon Brownie you can take the hit, right? Please?



And then it used Bite.
Okay?



This better be the end of this stupid sidequest.
Please let it be the end of this sidequest.



C'mon c'mon c'mon c'mon c'mon...



YES
THANK YOU, GLEIS



We also got this.



Sausage, you were cool, and I wish I could've used you more.



Sauerkraut, you've been with me for ages, and I'm sorry that I let that Corsola Toxic stall you to death.



This is an appropriate time for a Dead Zigzagoon™.



TAKE THAT FORCED OBSTACLE



Next time... the desert.

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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by OverlordJ on Sun Sep 22, 2013 11:13 am

Aww, Sauerkraut Sad
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by NinteNerd on Sun Sep 22, 2013 6:13 pm

qwilshark, why do you have seviper tails stuck in your sides? maps
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Xaber on Wed Sep 25, 2013 8:19 am

@OJ: He shall forever live on in our stomachs hearts.
@NN: Qwilshark doesn't understand your question.
Qwilshark doesn't understand much.
Qwilshark is scared and lonely.



deserts and sequence breaking:


Right, the desert. Whatever. Let's go.



Encounter time. Never used Sandshrew before.



Coriander's here to spice things up a little.


I'm not sorry.



Evolutiion go.



Okay?



Well, there's only one way this can go, and it certainly isn't good.



Honestly, I can't be bothered to make fun of this sprite, because it pales in front of all the other stupidity before.

Snakewood has made me jaded.



Remake of the R/B sprite. Looks kinda cool, if a bit ill-fitting with all the other sprites.



so this is a thing
multiple battles without rest
okay then



You fight him three times, and he only has six Pokemon altogether, which makes you wonder why he had to be this weird multifight thing.



OH GOD SELFDESTRUCT
CORIANDER YOU ARE A GOD



And then I was stupid and pressed Wing Attack.

Dressing ;_;

anyway, I beat the stupid troll
but guess what happens next
my bag was full so the script for the item broke or something



And of course, this resets the goddamn encounter.

I hate everything.



Guess what else happened (explosions is right)



Dressing, you were cool, and you shouldn't have died because I misclicked.

Sorry, buddy.



Anyway, we got an exp. share.



obligatory "scary" "creepy" moment



Oh come on
I am sick of these chefs



Especially when this sort of thing happens.
I was at -4 defense from screech and didn't switch out for some stupid reason.



Coriander, you were cool, and I'll miss you. I wish I could've taken you further.



So apparently, you can't go west, because plot railroading things, etc.



However, the hacker's an idiot, because you can go around the plot railroad.

Because I'm bitter about this game, i'll be doing that.



Anyway, encounter. Hombone time.



Tea's alright with sugar.



oh look more pantsdemons
goody



frigid way?
okay then
just one question:
how the hell is this coexisting with a desert?
I mean, there are cold deserts, but I doubt that they'll coexist that easily with a ice-covered tunnel.
It just doesn't make sense.



*sigh*
Ok, whatever.



Sure is easy to tell apart the floor and the ice, right?



At least this railroading has the decency to not be an awfully-written player monologue.



Sage's Slope?
Okay whatever.



Found this in the cave.



Whatever.

To be honest, right now the game is at the stage where it's not bad, just kinda depressingly mediocre.

Probably won't update for the next few days.
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by OverlordJ on Wed Sep 25, 2013 12:53 pm

So, wait, what Pokemon do you even have that are still alive at this point?
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

Post by Dregadude on Wed Sep 25, 2013 1:27 pm

Yeah, I was wondering that too.

Also, what would you have had to do in the desert in order to continue?
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Re: Let Us Nuzlocke Pokemon Snakewood (BACK FROM THE DEAD)

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